Videos (For more details, please refer to Projects and Publications.)
Sketch-based Interfaces | |
Sketch-based 3D Shape Modeling from Sparse Point Clouds |
Skeleton2Stroke: Interactive Stroke Correspondence Editing with Pose Features |
Sketch-based Anime Hairstyle Editing with Generative Inpainting |
Sketch2VF: Sketch-Based Flow Design with Conditional Generative Adversarial Network |
dualFace: Two-Stage Drawing Guidance for Freehand Portrait Sketching |
Sketch-Based Human Motion Retrieval via Shadow Guidance |
Sketch2Bento: Sketch-based Arrangement Guidance for Lunch Boxes |
Sketch2Domino: Interactive Chain Reaction Design and Guidance |
Augmented Human |
AugLimb: Compact Robotic Limb for Human Augmentation(to appear) |
xLimb: Wearable Robot Arm with Storable and Extendable Mechanisms(AH21) |
NaviChoker: Augmenting Pressure Sensation via Pneumatic Actuator(AH21) |
xBalloon: Animated Objects with Balloon Plastic Actuator(AH21) |
BPActuators: Lightweight and Low-Cost Soft Actuators by Balloons and Plastics(RoboSoft21) |
xClothes: Augmenting Human Thermoregulation Using Shape Changing Clothes(AH20) |
EgoSpace: Augmenting Egocentric Space by Wearable Projector(AHs20) |
xTail: Augmenting Human With a Tail(AH19) |
Human-AI Interaction |
Hierarchical Visual Interface for Educational Video Retrieval and Summarization |
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Perceptual Font Manifold from Generative Model(NICO19) |
Selfie Guidance System in Good Head Postures(IUI18w) |
Spatial Creativity Support |
Skeleton-Based Interactive Fabrication for Large-Scale Newspaper Sculpture |
Learning Rubik's Cube through User Operation History |
Interactive Dance Support System Using Spatial Augmented Reality |
Body2Particles: Designing Particle Systems Using Body Gestures |
BalloonFAB: Digital Fabrication of Large-Scale Balloon Art |
Interactive Projection System for Calligraphy Practice |
Visual Feedback for Core Training with 3D Human Shape and Pose |
Physics Simulation (Data-Driven) |
Precomputed Panel Solver for Aerodynamics Simulation |
Pattern-guided simulations of immersed rigid bodies |
Stochastic Modeling of Immersed Rigid-body Dynamics |
Free Fall Motion Synthesis |
Realistic Motion Simulations of Objects in Free Fall |
Real-time simulation of lightweight rigid bodies |