Staff
Professor:Kazunori Miyata | Computer Graphics, Media Art, Media Integration | miyata[at]jaist.ac.jp |
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Internal Joint Researcher
Assoc. Professor:Haoran Xie | Computer Graphics, HCI, Digital Fabrication | xie[at]jaist.ac.jp |
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2024
Doctor Course
Takashi Nakamura | Testing a Hypothesis Regarding the Cause of Players' Increased Scores by Analyzing Play Data |
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Akiko Sato | A proposal to support the creation of research materials for scientific researchers by systematizing graphic design methods |
Yoshihiko Suwa | TBD |
Hirokazu Yasuhara | Research on the design of interactive content that encourages "learning" in humans |
Li Sicheng | Character Design under Multiplel Inputs Based on Generative Models |
Zheng Xiaojie | TBD |
Harutaka Matsunaga | Development and Effectiveness of Collaborative Learning and Educational Methods in CG Entertainment Production Education |
Wang Hange | TBD |
Chen Xiaoru | TBD |
Tatsuo Yoshida | TBD |
Bai Bingyuan | TBD |
He Sizhuo | TBD |
Master Course
Yuuka Inoue | Influence of Emotion Perception by Motion on Information Recognition in a Cubic Robot with Display |
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Chi Cheng | Enhancing single-view 3D reconstruction of chairs: addressing occlusion and limited perspective challenges |
Takaya Sasaki | Development of a Color Matching System for Paint Using Kubelka-Munk Theory |
Shuhei Yamaguchi | Influence of Tactile Stimulation to Legs Linked with Arm Swing on Sensation of Movement in VR Walking |
Gen Suzuki | Development of an Ayatori learning support system using mixed reality technology |
Nanami Hirokawa | Development of a chopstick operation analysis and holding visualization application using a hand posture estimation model |
Akiyuki Muramatsu | Influence of chewing sound by chewing through front teeth on chewing experience |
Ding Yaolong | TBD |
Liu Xiangyu | TBD |
Sakura Oikawa | TBD |
Akira Kondoh | TBD |
Katsuki Shijo | TBD |
Shogo Hori | TBD |
Manami Kado | TBD |
2023
Doctor
Tomohiro Hibino | Study of Avatar Creation System in VR Using Topology Independent Analysis for Avatar Data Set(K) |
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Shogo Yoshida | Production Support Using Staging Methods to Encourage Collaborative Creation with Visual and Haptic Information(K) |
Peng, Yichen | Ambiguous-to-concrete Realistic Human Image Synthetic via Generative Model(I) |
SANKAEWTHONG, Sukhum | Facade Design by Biomimicry Method to Effectively Control Air Ventilation in Working Space(K) |
Lee Jen-Tun | A Research on Development of Intuitive and Immersive Interactions for Virtual Reality (K) |
Master
BAI Bingyuan | Isolated Japanese Language Recognition Based on Image Entropy Variation Rate and Score-Level Multi-cue Fusion (I) |
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HE Sizhuo | 3D Stroke-based 2.5D Models (K) |
Daiki Kato | The Impact of Plate Margins on Appetite in Pasta Dishes (K) |
Ryo Furuhama | How to Create Fear in VR Horror Games using Cross-modal Perception with Wind (K) |
Ryusuke Toshima | Emotion Estimation System with Multimodal Analysis for Communication Support in Online Meeting |
Takehiro Hosokawa | Proposal for a Procedural Modeling Support System Using Interactive Genetic Algorithm (K) |
Hazuki Mori | Verification of Mental and Physical Strain During VR Experience (K) |
Asuka Yagami | Suggestions for men's fashion color scheme techniques that take into account the impression of the face (K) |
Ayumi Miura | Proposal for an Automobile Design Method Using Pictorial Images (I) |
2022
Doctor
HUANG, Zhengyu | Study on Sketch-based Art Style Drawing Assistance (I) |
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Master
Haruka Kanayama | Illustration Recommendation and Adjustable Grid Based Reproduction Practice Support System (K) |
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He, Yi | A method for generating garment 3D models from hand-drawn sketch input (K) |
Liu Zhe | Fishing casting practice support system (K) |
Kohtaro Okino | Development of a rhythm learning support system for taiko performances (K) |
Kazuhiro Kishida | Research on tangible olfactory displays that can strongly impress fragrances (K) |
Katsuki Funahashi | Sketch-Based Rust-Texture Design with Two-Stage Generative Model (I) |
Masanobu Ohyori | Interactive AR System for Origami (K) |
Wataru Ohmori | Motion illusion by vibration stimulation and enhancement of illusion effect using functional electrical stimulation (K) |
Ryota Takigami | Investigation of changes in the sense of speed in a VR environment due to exaggerated expressions (K) |
Tan Shimin | Devising applications of music visualisation in music education (K, research project) |
2021
Doctor
Shi, Liangyu | A Research on Chinese Traditional Color Harmony Digitization Inheritance Method and Application (K) |
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Master
Yuki Mishima | Automatic generation of exoskeleton characters based on the shape and bones of the input 3D model (K) |
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Li, Sicheng | A Sketch-based 3D Animal Model Retrieval Interface with Drawing Support Functio (K) |
Wang, Hange | Eye-makeup Guidance System Based on Eye-shape Analisys (K) |
Yamato Igarashi | Click Gesture Recognition by Processing Image Obtained from Wrist-Worn Device Equipped with Monocular RGB Camera (K) |
Keisuke Arihara | 2D smoke animations from 2D sketch input (I) |
Zeng, Xiaojie | GO! GO SINGER: An auxiliary support system for singing and vocal practice (K) |
Kento Nakashima | Providing experiential learning contents of physical phenomena in virtual space (K) |
2020
Doctor
Bailey, Eric Nelson | Video Game Business Management Economics: Employing Industry-Level Data to Improve the Decision-Making Process (K) |
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Master
Hiroshi Sugimori | A Study on Touchless Interface with Mouse Operations using Single RGB Camera (I) |
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LI, Yao | A simple computational bread volume change simulation under Oven Spring heating condition (I) |
Yoshihiko Suwa | Improvement of color reproducibility in Internet shopping: Augmented reality on smartphones by estimates indoor lighting environment (K) |
Peng, Yichen | Sketch2Motion:Sketch-Based Interface for Human Motions Retrieval and Character Animation (K) |
Luo, Shuyang | Generative Hair Editing:A support system for hairstyle editing based on digital painting (I) |
Ryoma Miyauchi | A Study on a Support System for Automatic Inbtweening System Using Closed Area Labeling (I) |
Shinichiro Hara | Using Skeletal Information to Help People LearnHow to Use Chopsticks Correctly (K) |
Moe Matsuuchi | A system for sharing cheers among audience membersin remote live performance (K) |
Masahiro Ohkawa | Support forproduction of hierarchical 3D dungeons by procedural modeling (I) |
Shoko Kimura | A Study on the Effects of Facial Expression Enhancement Using a Movable Ear-Type Device Linked to Eyebrows Using Facial Expression Analysis (K) |
2019
Master
Kohta Tanoue | Parametric Modeling of Plate Designing for Japanese Armor (K) |
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Dazhao Xie | Body2Particles: Designing Particle Systems Using Body Gestures (K) |
Zhizhou He | CalliShadow: Interactive User Guidance for Calligraphic Practice(K) |
Hiroto Shimizu | Animation production support using animal pose estimation (I) |
Kentaro Hirayama | Visual Drone Control Based on Augmented Reality (K) |
Shogo Yoshida | A real-time illusion projection system to harmonize real space and CG characters (K) |
Hanyang Ge | Pre-Stimuli: A study about enhancing immersion in virtual reality via accelerating human reaction using electrical muscle stimulation (K) |
2018
Master
Shuangmei Wu | Proposal of Framework for GAN to Fit User’s Favorite Distribution for "Kawaii" (IS) |
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Keisuke Kakizaki | A proposal of AR content authoring method enabling alignment in real space (KS) |
Iori Fukunaka | Development of flick input interface in Virtual Reality (IS) |
Yuuki Fujita | Generative Model Based Font Recommendation System Using Perception Classification (KS) |
Atsushi Watatani | Trunk Training Support System from Camera Image (KS) |
Yikang Li | A Design Interface for Balance Toy Using Automatic Weight Adjustment (KS) |
Yu Li | A Study about phyisical stimulation method to improve fear pf VR horror game (KS) |
Yalin Liu | Research on Avoiding Mannerism in Therapeutic Recreation (KS) |
Doctor
Matthieu Tessier | Tangible Display and Tangible Interface: Tools for Curiousity and Discovery (KS) |
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Naoki Kita | Computational Design of Discrete Element Layouts (KS) |
2017
Master
Hongyu Wang | A VR haunted house changing the scale of horror according to player's heart rate (KS) |
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Hidetoshi Kanie | A visual simulation method for curtains considering its shading performance (KS) |
Hiroto Nishizawa | A self-learning support system for drawing actual human body model by pose estimation (IS) |
Takumi Hatakeyama | A method for creating dining animation using reinforcement learning (IS) |
Bailey, Eric Nelson | Improving Video Game Project Scope Decisions with Data -An Analysis of Achievements and Game Completion Rates (KS) |
2016
Master
Akiyoshi Itoda | An Image Presentation Order to Relieve Stress Using Facial Expression Analysis |
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Rui Wang | A Risk Evasion and Recovery Support System For Foreign Tourists Visiting Japan In Taking a Bus |
Zhen Zeng | A Method to Improve the Digital Window With Higher spaciousness |
Chiharu Hayashi | A Life Review Method Using Sugoroku with Miniature Models: Reduction of Burden on Care Workers Utilizing ICTs in Therapeutic Recreation |
Bugaa Urangoo | Establishment of Educational Framework to Enhance the Business Ethics in Traditional Kutani-Industry in Japan |
2015
Master
Robert Songer | Finding the Fun: Gameful Design of Classroom Goal Structures for Motivating Student Performanc |
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Sayaka Tsukadaira | A Projection Mapping Generation Framework Using a Three-Dimensional Card and Smartphone |
Hiroki Hayashi | The Influence of Human Texture Recognition and the Spatial Frequency of Textures |
Kousei Yamanaka | A development of Smart Dustbin prompts to moral improvement |
2014
Doctor
Master
Yu Han | Impression Investigation for Ribbon’s Knot and Bow’s Tie of Gift-Wrapping |
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Weigao Yuan | Development of Chinese Language-game for Dementia Prevention |
Satoshi Inada | A Study of Impression Evaluation for Chocolate Shape |
2013
Doctor
Ken Ishibashi | A Study of Media Representation for Expressing Kansei Information |
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Master
Takahiro Okunari | A Method of Thermal Deformation Simulation |
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Makoto Kinoshita | A Creativity Support System for Story of Manzai |
Sou Fukataki | A Study of Impression Evaluation Based on Sizzle Words and Texture of Rice Crackers |
2012
Doctor
Kaisei Sakurai | A Study of Methods for Generating Aggregates in Computer Graphics |
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Master
Susumu Shimonaka | Generation of a 3D Gear Aggregate Model that Approximates the Shape of a Specified 3D Model |
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Naoya Ebisu | A Drawing Support System for Facial Sketches |
Hironori Sakaguchi | A Method of Representing Stockings |
Takuya Sakuraoka | A Content Creation Support System for Missile Animation with Complex Motion |
Tatsuya Sasatani | Representation of Optical Anisotropy Hiarline Processing using a Normal Map |
2011
Master
Tsuyoshi Kinoshita | Relative positioning system for pedestrian using smart-phone sensor and Bluetooth |
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Haoran Xie | Realistic Motion Synthesis of Free Falling Behaviours |
Daisuke Takamizawa | Proposing the Expressing Technique for a Fur of Fruit |
2010
Master
Ken Ishibashi | Proposal and evaluation of methods for embedding "kansei" inforamtion into images |
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Naoki Kita | Interactive Procedural Modeling of Pebble Mosaics |
Hiroshi Segi | The Felt Collage Generation Method Using 3D Models |
Keisuke Terada | The development of a concept design support tool for car wheels |
2009
Master
Takahiro Tsutsumi | Adaptive level of detail to surface expression |
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2008
Master
Chen Yang | A lighting system for photography support |
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Tao Zheng | A method for character animation generation based on Karaoke sound features |
Chia Chun Hsu | A proposal of Game for Learning Japanese for Foreigner |
Naoyuki Komuro | Communication supporting system, which makes users feel gaps in manipulation |
Harinda Jayasinghe | Analysis of 3D Shapes by Gender Kansei |
Takahiko Noda | The Mosaic Generation Method Using 3D Models |
Kentaro Nomura | Automatic Generation Technique for Landscape of Large Factory |
2007
Master
Atsushi Oouchi | A Proposal for Expressing "Words and Real" |
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Toshimasa Kakihara | Global Illumination by 3DAPI using Photon Mapping |
Kaisei Sakurai | Leather Texture Generation Considering Distribution and Wrinkles |
Taishi Sei | A BVH traversal algorithm which is independent from models |
Yuichi Sezaki | Manga-like Rendering Considering Omitted Pen-stroke |
Hayato Tanimoto | Generation of the 3D Models that Considered Relations between the Objects |
Atsushi Mizoguchi | Generation of tree distribution with multi layer structure |
2006
Master
Yoshifumi Kakiuchi | Study on an Application of Generates "Promotion Image" based on Running Data of Vehicle |
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Hidetaka Kimura | Bounding Volume Hierarchies for Ray Tracing using Parallel Computation |
Satoru Takei | Analysis of Relation Among Senior Citizens with Dementia and Memory Video in Welfare Cares Institutions |
Xiaodong Du | Evaluation about Idea Stumulation to Drawing Expression by an Accidental Element and the Influence |
Yoshihiro Masuda | A Study of Information Presentation System using Handbill Metaphor based on Contents Importance |
Daisuke Masuno | Cognitive Education Media for Stimulating Creativity of Children |
2005
Master
Masafumi Takahashi | A Proposal of a Development Support System of Image-processing Technique which Utilized Graphics Hardware |
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Yosuke Kamada | Design Supporting Tool for Japanese Traditional Kimono Patterns |
Hiroshi Yabu | A Research of VR Application using Intuitive Physical Motion |
2004
Master
Osamu Mimura | A Study on the Manners of the KJ Method |
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Yukihiko Kawarazuka | A Direct Manipulation Technique for Image Viewing and Editing System |
Sou Tsunetsugu | An Interactive Painting System using Physical-based Pigment Mixture Model |
Rajapakse, Pathirage Chaminda Janaka Rajapakse | Physically Based Modeling of Degraded Fabric Colors |
2003
Master
Suzuo Ono | An Image Restoration Method for Blurred Images by means of Multi-Resolutional Analysis |
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Special Visiting Student (from Ecole Nationale Superieure d'Arts et Metiers)
Matthieu Tessier | Tsumiki Castle, Spinning Top | 2012.4-2012.10 |
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Vincent de Paul ATANGANA EKANI | Dancing Sound | 2010.6-2010.11 |
Toni Da Luz | Spider Hero | 2009.6-2009.10 |
Remi Eynard | Spider Hero | 2009.6-2009.10 |
Gill Van Herzele | Virtual Scooter, Real-time Cloud Shader | 2006.5-2006.11 |
Intern
Saravanan Balakrishnan (IIT Gandhinagar, India) | Enhancing engagement and motivation levels of users through fun computing | 2017.5-2017.7 |
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Liu Yalin (Hokuriku Univ.) | Generative Art | 2016.8-2016.9 |
Ma Linzi (Hokuriku Univ.) | Generative Art | 2016.8-2016.9 |
Osman MohamedKheir Osman Elfadil (MJIIT, Malaysia) | An Interactive Puzzle Game by using Physics Engine | 2016.5-2016.8 |
MOHD SHUKRI, Mohamad Asyraf Bin (MJIIT, Malaysia) | Generative art by using biological reaction | 2016.5-2016.8 |
Researcher
Fan Youming | AR for tacit knowledge | 2017.9- |
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Ge Hanyang | VR for disaster | 2017.9-2018.3 |
He Zhizhou | VR for Chinese art | 2017.9-2018.3 |
Wang Qisen | VR Sickness | 2017.4-2018.3 |
Hua Qingqin | Realtime global illumination | 2016.10-2017.3 |
Li Yu | VR | 2016.10-2017.3 |
Shin Tsuchiyama | Media Art | 2011.4-2012.3 |
Hao Wang | Aging of Leaves | 2010.4-2010.9 |
Haoran Xie | Physical Simulation of Snow | 2009.10-2010.3 |
Xiaodan Guo | Analysis of Animation | 2009.10-2010.7 |
Chia Chun Hsu | Supporting Method for Learning Japanese Language | 2006.4-2007.3 |
Sub Theme
Year | Name | School | Theme |
2017 | Zhu Xumei | K | Generative Art |
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Zhao Rui | I | TBD | |
Nam Sanggyu | I | TBD | |
Hu Guoxin | K | Projection Mapping Opera (GroupWork) | |
Hiromu Nemoto | K | Projection Mapping Opera (GroupWork) | |
Wang Jidong | K | Projection Mapping Opera (GroupWork) | |
Ryosuke Takigawa | K | Projection Mapping Opera (GroupWork) | |
Cheng Zitong | K | Projection Mapping Opera (GroupWork) | |
Zheng Zikang | K | Projection Mapping Opera (GroupWork) | |
Aya Hasebe | K | A repetitive idea creation method using brain-writing | |
2016 | WANG Zhenyu | I | VR Game |
WANG Zhongsheng | I | VR Game | |
Kento Mori | I | 3D object recognition and point cloud processing using Kinect sensor | |
Naomichi Yashima | K | Projection mapping for moving objects | |
Sun Xiao | K | Ishikawa souvenir (GroupWork) | |
Kiyoto Seino | K | Ishikawa souvenir (GroupWork) | |
Wang Yue | K | Ishikawa souvenir (GroupWork) | |
Jia Di | K | Ishikawa souvenir (GroupWork) | |
Keiko Arase | I | Change in depth perception by shifting a vanishing point | |
2013 | Fuyuki Takebayashi | K | A media for facilitating information sharing |
Sho Yoshida | K | A haptic display using ultrasonic array | |
2012 | Yasuo Saitoh | K | An experiment on art education considering social connection |
2011 | Kohji Shimizu | K | A control method of smoke |
2007 | Tomoyuki Moritsu | K | Markerless Motion Capture System |
Taku Ohkawa | K | Survey of Accelerometer | |
2006 | Hiroyuki Kuwamura | K | An istallation art using biological informaiton |
LIU Chang Ching | K | mental Training Media | |
Sadaaki Shinjoh | MOT | GPU Application | |
Johichi Itoh | K | How image recognition technology contribute to society | |
2005 | Yukio Uruma | I | A calculation of equation of heat conduction by shader language |
Akihiko Iyoda | K | A VR application using strip screen and accelerometer | |
Yuta Konishi | K | A movie content creation method for Kanazawa ~Saikawa Liver~ | |
Takamitsu Shimizu | K | Image to thermo conversion | |
Ryo Megoro | K | A history of reminiscence therapy | |
2004 | Homei Miyashita | K | New expression in media art |
Akihiro Shimizu | I | Global Illumination on GPU | |
2003 | Toshiyuki Usui | K | Installation art using MAX/MSP |
Akihiko Hirose | K | Realtime image synthesis | |
Akira Minami | K | GA solution for civilization evolution | |
2002 | Takanori Satoji | I | Movie to music conversion installation art using color recognition |
Shohji Terada | I | Installation Art using Choro-Q | |
Yoshio Adachi | K | An Interface to to compehend eathquake research | |
Hidenori Fujita | K | Art to Chat |