Staff

Professor:Kazunori Miyata Computer Graphics, Media Art, Media Integration miyata[at]jaist.ac.jp

Internal Joint Researcher

Assoc. Professor:Haoran Xie Computer Graphics, HCI, Digital Fabrication xie[at]jaist.ac.jp

2024

Doctor Course

Takashi Nakamura Testing a Hypothesis Regarding the Cause of Players' Increased Scores by Analyzing Play Data
Akiko Sato A proposal to support the creation of research materials for scientific researchers by systematizing graphic design methods
Yoshihiko Suwa TBD
Hirokazu Yasuhara Research on the design of interactive content that encourages "learning" in humans
Li Sicheng Character Design under Multiplel Inputs Based on Generative Models
Zheng Xiaojie TBD
Harutaka Matsunaga Development and Effectiveness of Collaborative Learning and Educational Methods in CG Entertainment Production Education
Wang Hange TBD
Chen Xiaoru TBD
Tatsuo Yoshida TBD
Bai Bingyuan TBD
He Sizhuo TBD

Master Course

Yuuka Inoue Influence of Emotion Perception by Motion on Information Recognition in a Cubic Robot with Display
Chi Cheng Enhancing single-view 3D reconstruction of chairs: addressing occlusion and limited perspective challenges
Takaya Sasaki Development of a Color Matching System for Paint Using Kubelka-Munk Theory
Shuhei Yamaguchi Influence of Tactile Stimulation to Legs Linked with Arm Swing on Sensation of Movement in VR Walking
Gen Suzuki Development of an Ayatori learning support system using mixed reality technology
Nanami Hirokawa Development of a chopstick operation analysis and holding visualization application using a hand posture estimation model
Akiyuki Muramatsu Influence of chewing sound by chewing through front teeth on chewing experience
Ding Yaolong TBD
Liu Xiangyu TBD
Sakura Oikawa TBD
Akira Kondoh TBD
Katsuki Shijo TBD
Shogo Hori TBD
Manami Kado TBD

2023

Doctor

  
Tomohiro Hibino Study of Avatar Creation System in VR Using Topology Independent Analysis for Avatar Data Set(K)
Shogo Yoshida Production Support Using Staging Methods to Encourage Collaborative Creation with Visual and Haptic Information(K)
Peng, Yichen Ambiguous-to-concrete Realistic Human Image Synthetic via Generative Model(I)
SANKAEWTHONG, Sukhum Facade Design by Biomimicry Method to Effectively Control Air Ventilation in Working Space(K)
Lee Jen-Tun A Research on Development of Intuitive and Immersive Interactions for Virtual Reality (K)

Master

BAI Bingyuan Isolated Japanese Language Recognition Based on Image Entropy Variation Rate and Score-Level Multi-cue Fusion (I)
HE Sizhuo 3D Stroke-based 2.5D Models (K)
Daiki Kato The Impact of Plate Margins on Appetite in Pasta Dishes (K)
Ryo Furuhama How to Create Fear in VR Horror Games using Cross-modal Perception with Wind (K)
Ryusuke Toshima Emotion Estimation System with Multimodal Analysis for Communication Support in Online Meeting
Takehiro Hosokawa Proposal for a Procedural Modeling Support System Using Interactive Genetic Algorithm (K)
Hazuki Mori Verification of Mental and Physical Strain During VR Experience (K)
Asuka Yagami Suggestions for men's fashion color scheme techniques that take into account the impression of the face (K)
Ayumi Miura Proposal for an Automobile Design Method Using Pictorial Images (I)

2022

Doctor

HUANG, Zhengyu Study on Sketch-based Art Style Drawing Assistance (I)

Master

Haruka Kanayama Illustration Recommendation and Adjustable Grid Based Reproduction Practice Support System (K)
He, Yi A method for generating garment 3D models from hand-drawn sketch input (K)
Liu Zhe Fishing casting practice support system (K)
Kohtaro Okino Development of a rhythm learning support system for taiko performances (K)
Kazuhiro Kishida Research on tangible olfactory displays that can strongly impress fragrances (K)
Katsuki Funahashi Sketch-Based Rust-Texture Design with Two-Stage Generative Model (I)
Masanobu Ohyori Interactive AR System for Origami (K)
Wataru Ohmori Motion illusion by vibration stimulation and enhancement of illusion effect using functional electrical stimulation (K)
Ryota Takigami Investigation of changes in the sense of speed in a VR environment due to exaggerated expressions (K)
Tan Shimin Devising applications of music visualisation in music education (K, research project)

2021

Doctor

Shi, Liangyu A Research on Chinese Traditional Color Harmony Digitization Inheritance Method and Application (K)

Master

Yuki Mishima Automatic generation of exoskeleton characters based on the shape and bones of the input 3D model (K)
Li, Sicheng A Sketch-based 3D Animal Model Retrieval Interface with Drawing Support Functio (K)
Wang, Hange Eye-makeup Guidance System Based on Eye-shape Analisys (K)
Yamato Igarashi Click Gesture Recognition by Processing Image Obtained from Wrist-Worn Device Equipped with Monocular RGB Camera (K)
Keisuke Arihara 2D smoke animations from 2D sketch input (I)
Zeng, Xiaojie GO! GO SINGER: An auxiliary support system for singing and vocal practice (K)
Kento Nakashima Providing experiential learning contents of physical phenomena in virtual space (K)

2020

Doctor

Bailey, Eric Nelson Video Game Business Management Economics: Employing Industry-Level Data to Improve the Decision-Making Process (K)

Master

Hiroshi Sugimori A Study on Touchless Interface with Mouse Operations using Single RGB Camera (I)
LI, Yao A simple computational bread volume change simulation under Oven Spring heating condition (I)
Yoshihiko Suwa Improvement of color reproducibility in Internet shopping: Augmented reality on smartphones by estimates indoor lighting environment (K)
Peng, Yichen Sketch2Motion:Sketch-Based Interface for Human Motions Retrieval and Character Animation (K)
Luo, Shuyang Generative Hair Editing:A support system for hairstyle editing based on digital painting (I)
Ryoma Miyauchi A Study on a Support System for Automatic Inbtweening System Using Closed Area Labeling (I)
Shinichiro Hara Using Skeletal Information to Help People LearnHow to Use Chopsticks Correctly (K)
Moe Matsuuchi A system for sharing cheers among audience membersin remote live performance (K)
Masahiro Ohkawa Support forproduction of hierarchical 3D dungeons by procedural modeling (I)
Shoko Kimura A Study on the Effects of Facial Expression Enhancement Using a Movable Ear-Type Device Linked to Eyebrows Using Facial Expression Analysis (K)

2019

Master

Kohta Tanoue Parametric Modeling of Plate Designing for Japanese Armor (K)
Dazhao Xie Body2Particles: Designing Particle Systems Using Body Gestures (K)
Zhizhou He CalliShadow: Interactive User Guidance for Calligraphic Practice(K)
Hiroto Shimizu Animation production support using animal pose estimation (I)
Kentaro Hirayama Visual Drone Control Based on Augmented Reality (K)
Shogo Yoshida A real-time illusion projection system to harmonize real space and CG characters (K)
Hanyang Ge Pre-Stimuli: A study about enhancing immersion in virtual reality via accelerating human reaction using electrical muscle stimulation (K)

2018

Master

Shuangmei Wu Proposal of Framework for GAN to Fit User’s Favorite Distribution for "Kawaii" (IS)
Keisuke Kakizaki A proposal of AR content authoring method enabling alignment in real space (KS)
Iori Fukunaka Development of flick input interface in Virtual Reality (IS)
Yuuki Fujita Generative Model Based Font Recommendation System Using Perception Classification (KS)
Atsushi Watatani Trunk Training Support System from Camera Image (KS)
Yikang Li A Design Interface for Balance Toy Using Automatic Weight Adjustment (KS)
Yu Li A Study about phyisical stimulation method to improve fear pf VR horror game (KS)
Yalin Liu Research on Avoiding Mannerism in Therapeutic Recreation (KS)

Doctor

Matthieu Tessier Tangible Display and Tangible Interface: Tools for Curiousity and Discovery (KS)
Naoki Kita Computational Design of Discrete Element Layouts (KS)

2017

Master

Hongyu Wang A VR haunted house changing the scale of horror according to player's heart rate (KS)
Hidetoshi Kanie A visual simulation method for curtains considering its shading performance (KS)
Hiroto Nishizawa A self-learning support system for drawing actual human body model by pose estimation (IS)
Takumi Hatakeyama A method for creating dining animation using reinforcement learning (IS)
Bailey, Eric Nelson Improving Video Game Project Scope Decisions with Data
-An Analysis of Achievements and Game Completion Rates
(KS)

2016

Master

Akiyoshi Itoda An Image Presentation Order to Relieve Stress Using Facial Expression Analysis
Rui Wang A Risk Evasion and Recovery Support System For Foreign Tourists Visiting Japan In Taking a Bus
Zhen Zeng A Method to Improve the Digital Window With Higher spaciousness
Chiharu Hayashi A Life Review Method Using Sugoroku with Miniature Models: Reduction of Burden on Care Workers Utilizing ICTs in Therapeutic Recreation
Bugaa Urangoo Establishment of Educational Framework to Enhance the Business Ethics in Traditional Kutani-Industry in Japan

2015

Master

Robert Songer Finding the Fun: Gameful Design of Classroom Goal Structures for Motivating Student Performanc
Sayaka Tsukadaira A Projection Mapping Generation Framework Using a Three-Dimensional Card and Smartphone
Hiroki Hayashi The Influence of Human Texture Recognition and the Spatial Frequency of Textures
Kousei Yamanaka A development of Smart Dustbin prompts to moral improvement

2014

Doctor

Takeo Higuchi Enhancement Effects of the Idea-Marathon System on Creativity
Nguyen, Thao Ngoc A Study of Local Binary Pattern Features for Effective Feature Matching
Haoran Xie Immersed Rigid Body Dynamics in Computer Graphics

Master

Yu Han Impression Investigation for Ribbon’s Knot and Bow’s Tie of Gift-Wrapping
Weigao Yuan Development of Chinese Language-game for Dementia Prevention
Satoshi Inada A Study of Impression Evaluation for Chocolate Shape

2013

Doctor

Ken Ishibashi A Study of Media Representation for Expressing Kansei Information

Master

Takahiro Okunari A Method of Thermal Deformation Simulation
Makoto Kinoshita A Creativity Support System for Story of Manzai
Sou Fukataki A Study of Impression Evaluation Based on Sizzle Words and Texture of Rice Crackers

2012

Doctor

Kaisei Sakurai A Study of Methods for Generating Aggregates in Computer Graphics

Master

Susumu Shimonaka Generation of a 3D Gear Aggregate Model that Approximates the Shape of a Specified 3D Model
Naoya Ebisu A Drawing Support System for Facial Sketches
Hironori Sakaguchi A Method of Representing Stockings
Takuya Sakuraoka A Content Creation Support System for Missile Animation with Complex Motion
Tatsuya Sasatani Representation of Optical Anisotropy Hiarline Processing using a Normal Map

2011

Master

Tsuyoshi Kinoshita Relative positioning system for pedestrian using smart-phone sensor and Bluetooth
Haoran Xie Realistic Motion Synthesis of Free Falling Behaviours
Daisuke Takamizawa Proposing the Expressing Technique for a Fur of Fruit

2010

Master

Ken Ishibashi Proposal and evaluation of methods for embedding "kansei" inforamtion into images
Naoki Kita Interactive Procedural Modeling of Pebble Mosaics
Hiroshi Segi The Felt Collage Generation Method Using 3D Models
Keisuke Terada The development of a concept design support tool for car wheels

2009

Master

Takahiro Tsutsumi Adaptive level of detail to surface expression

2008

Master

Chen Yang A lighting system for photography support
Tao Zheng A method for character animation generation based on Karaoke sound features
Chia Chun Hsu A proposal of Game for Learning Japanese for Foreigner
Naoyuki Komuro Communication supporting system, which makes users feel gaps in manipulation
Harinda Jayasinghe Analysis of 3D Shapes by Gender Kansei
Takahiko Noda The Mosaic Generation Method Using 3D Models
Kentaro Nomura Automatic Generation Technique for Landscape of Large Factory

2007

Master

Atsushi Oouchi A Proposal for Expressing "Words and Real"
Toshimasa Kakihara Global Illumination by 3DAPI using Photon Mapping
Kaisei Sakurai Leather Texture Generation Considering Distribution and Wrinkles
Taishi Sei A BVH traversal algorithm which is independent from models
Yuichi Sezaki Manga-like Rendering Considering Omitted Pen-stroke
Hayato Tanimoto Generation of the 3D Models that Considered Relations between the Objects
Atsushi Mizoguchi Generation of tree distribution with multi layer structure

2006

Master

Yoshifumi Kakiuchi Study on an Application of Generates "Promotion Image" based on Running Data of Vehicle
Hidetaka Kimura Bounding Volume Hierarchies for Ray Tracing using Parallel Computation
Satoru Takei Analysis of Relation Among Senior Citizens with Dementia and Memory Video in Welfare Cares Institutions
Xiaodong Du Evaluation about Idea Stumulation to Drawing Expression by an Accidental Element and the Influence
Yoshihiro Masuda A Study of Information Presentation System using Handbill Metaphor based on Contents Importance
Daisuke Masuno Cognitive Education Media for Stimulating Creativity of Children

2005

Master

Masafumi Takahashi A Proposal of a Development Support System of Image-processing Technique which Utilized Graphics Hardware
Yosuke Kamada Design Supporting Tool for Japanese Traditional Kimono Patterns
Hiroshi Yabu A Research of VR Application using Intuitive Physical Motion

2004

Master

Osamu Mimura A Study on the Manners of the KJ Method
Yukihiko Kawarazuka A Direct Manipulation Technique for Image Viewing and Editing System
Sou Tsunetsugu An Interactive Painting System using Physical-based Pigment Mixture Model
Rajapakse, Pathirage Chaminda Janaka Rajapakse Physically Based Modeling of Degraded Fabric Colors

2003

Master

Suzuo Ono An Image Restoration Method for Blurred Images by means of Multi-Resolutional Analysis

Special Visiting Student (from Ecole Nationale Superieure d'Arts et Metiers)

Matthieu Tessier Tsumiki Castle, Spinning Top 2012.4-2012.10
Vincent de Paul ATANGANA EKANI Dancing Sound 2010.6-2010.11
Toni Da Luz Spider Hero 2009.6-2009.10
Remi Eynard Spider Hero 2009.6-2009.10
Gill Van Herzele Virtual Scooter, Real-time Cloud Shader 2006.5-2006.11

Intern

Saravanan Balakrishnan (IIT Gandhinagar, India) Enhancing engagement and motivation levels of users through fun computing 2017.5-2017.7
Liu Yalin (Hokuriku Univ.) Generative Art 2016.8-2016.9
Ma Linzi (Hokuriku Univ.) Generative Art 2016.8-2016.9
Osman MohamedKheir Osman Elfadil (MJIIT, Malaysia) An Interactive Puzzle Game by using Physics Engine 2016.5-2016.8
MOHD SHUKRI, Mohamad Asyraf Bin (MJIIT, Malaysia) Generative art by using biological reaction 2016.5-2016.8

Researcher

Fan Youming AR for tacit knowledge 2017.9-
Ge Hanyang VR for disaster 2017.9-2018.3
He Zhizhou VR for Chinese art 2017.9-2018.3
Wang Qisen VR Sickness 2017.4-2018.3
Hua Qingqin Realtime global illumination 2016.10-2017.3
Li Yu VR 2016.10-2017.3
Shin Tsuchiyama Media Art 2011.4-2012.3
Hao Wang Aging of Leaves 2010.4-2010.9
Haoran Xie Physical Simulation of Snow 2009.10-2010.3
Xiaodan Guo Analysis of Animation 2009.10-2010.7
Chia Chun Hsu Supporting Method for Learning Japanese Language 2006.4-2007.3

Sub Theme

Year Name School Theme
2017 Zhu Xumei K Generative Art
Zhao Rui I TBD
Nam Sanggyu I TBD
Hu Guoxin K Projection Mapping Opera (GroupWork)
Hiromu Nemoto K Projection Mapping Opera (GroupWork)
Wang Jidong K Projection Mapping Opera (GroupWork)
Ryosuke Takigawa K Projection Mapping Opera (GroupWork)
Cheng Zitong K Projection Mapping Opera (GroupWork)
Zheng Zikang K Projection Mapping Opera (GroupWork)
Aya Hasebe K A repetitive idea creation method using brain-writing
2016 WANG Zhenyu I VR Game
WANG Zhongsheng I VR Game
Kento Mori I 3D object recognition and point cloud processing using Kinect sensor
Naomichi Yashima K Projection mapping for moving objects
Sun Xiao K Ishikawa souvenir (GroupWork)
Kiyoto Seino K Ishikawa souvenir (GroupWork)
Wang Yue K Ishikawa souvenir (GroupWork)
Jia Di K Ishikawa souvenir (GroupWork)
Keiko Arase I Change in depth perception by shifting a vanishing point
2013 Fuyuki Takebayashi K A media for facilitating information sharing
Sho Yoshida K A haptic display using ultrasonic array
2012 Yasuo Saitoh K An experiment on art education considering social connection
2011 Kohji Shimizu K A control method of smoke
2007 Tomoyuki Moritsu K Markerless Motion Capture System
Taku Ohkawa K Survey of Accelerometer
2006 Hiroyuki Kuwamura K An istallation art using biological informaiton
LIU Chang Ching K mental Training Media
Sadaaki Shinjoh MOT GPU Application
Johichi Itoh K How image recognition technology contribute to society
2005 Yukio Uruma I A calculation of equation of heat conduction by shader language
Akihiko Iyoda K A VR application using strip screen and accelerometer
Yuta Konishi K A movie content creation method for Kanazawa ~Saikawa Liver~
Takamitsu Shimizu K Image to thermo conversion
Ryo Megoro K A history of reminiscence therapy
2004 Homei Miyashita K New expression in media art
Akihiro Shimizu I Global Illumination on GPU
2003 Toshiyuki Usui K Installation art using MAX/MSP
Akihiko Hirose K Realtime image synthesis
Akira Minami K GA solution for civilization evolution
2002 Takanori Satoji I Movie to music conversion installation art using color recognition
Shohji Terada I Installation Art using Choro-Q
Yoshio Adachi K An Interface to to compehend eathquake research
Hidenori Fujita K Art to Chat