Research
Entertainment Sustainability and Morality
In this project, we develop the information technology of evaluating entertainment quantitatively based on the concept of information sciences. Applying this technology, we analyze the negative sides of entertainment in the current e-society. From the analyses, we propose the model plan for the international moral standards for the creators and providers in e-society. We show the theoretical and quantitative method for dealing the social moral problems associated with entertainment environment in e-society. By setting the moral standards in e-society, we contribute the healthy and rightful development of e-society by increasing the morality of entertainment-related business firms.
The Dynamics of Intelligence in the Game Field
Just as men long for freedom, intelligence seeks for uncertainty. Games, whichepitomize uncertainty, evolved in their long history to refine uncertainty. This process employed a harmony between skill and chance in games, leading to evolutionary changes in noble uncertainty. Masters who stand at the top of their games seek the ultimate harmony that may exist at the end of the changes.Despite their desire to win, masters occasionally exercise their creativity unconditionally without prejudice. We call this state of mind, that is commonly found among masters, the “model of three masters”. This model reveals three distinct master aspects: the master of winning, the master of playing and the master of understanding. They correspond to each of the three aspects that games possess: competitiveness, entertainment, and metaphor. The model of three masters indicates the existence of various interactions between intelligences of players. We explore it in terms of the “dynamics of intelligence in the field of games”
Games in AI Research - Chips Challenging Champions -
Research using games has demonstrated the possibility of creating high-performance artificial-intelligence systems. Programming computers to play games is but one stage in the development of an understanding of the methods which must be employed for the machine simulation of intellectual behaviour. This research project strives beauty of `Information and Systems' in building a world-championship-caliber shogi program. Moreover, the diversity of decision-making systems and the evolution of intelligence in games will be investigated.
Master Mind
This study examines the way of thinking of masters from the informatics’ point of view. Game informatics is a field where it searches game metric and finding out the meaning of games. Just as men long for freedom, the intellects seek uncertainty. Games, which epitomize uncertainty, have evolved in their long history to optimize uncertainty refinement. This process is a harmony between skill and chance, hence, evolutionary transformation in “noble uncertainty”. Masters who stand on top of their games seek the ultimate harmony which may exist at the end of noble uncertainty’s transitional path. Despite their desire to win, grandmasters seek to find their originality unconditionally without prejudice. I will call this state of mind which is commonly found among grandmasters the “model of three masters”. The true essence in game playing lies in predicting the opponent’s way of thinking. This skill involves “empathy” with opponent’s psyche and is referred as “opponent-model search”. Masters discover great proficiency in opponents and their nature of changes. I would like to propose this transformation of empathy as the “model of player’s cycle”.
Consensus Building and Group Performance in Games
We test N-member simple majority voting for the game ofChess. Several different chess programs were used to make the group. Games were played against the strongest member of the group. We show that the group is stronger than the strongest program. We then aim to answer the research question, under what conditions is N-member simple majority voting stronger than the strongest member?". We performed experiments on various groups. Statistics were gathered about the situations where the group outvoted the group leader. We propose two conditions to answer the research question, firstly group members should be almost equal in strength whilst still showing significant strength difference, and secondly denial percentage of leaders candidate depends on the strength of the members.
日本語版
エンタティンメントの持続可能性と倫理
エンタティンメント性を情報科学的な視点から定量的に扱う技術を開発する。この技術に基づいて電子社会でのエンタティンメントの性質を分析し,エンタティンメントの持続可能性および倫理基準を模索する。電子社会におけるエンタティンメントの倫理規制を配慮することで,エンタティンメント関連企業の倫理向上,および,エンタティンメント中毒等による社会問題に対処し,電子社会の健全な発展に貢献する。
ゲーム場における知の力学
知と知の相互作用にはその状況に応じて何らかの力が生じる。その一例として,最高の知を象徴する名人同士の対決では当事者だけでなく観衆もその力を感じるが故に感動を覚える。どちらが勝つか(やってみなければ)判らないという不確定性(=ゲーム)の場面ではシーソーゲームの原理が本質的である。シーソーゲームの原理からゲーム洗練度の理論という新しいゲーム理論を提唱した。本研究ではゲームという場で生じる知と知の相互作用を体系化する。
ゲームと人工知能―コンピュータは名人を超えられるか―
問題領域を限定するとき、探索と知識の融合によって超高度な知能を実現することが可能です。このようにして実現される機械的な知能は、人間の知能とは異なる特徴を持っています。本研究では、名人を超える将棋システムの研究開発に取り組み、知能の創造と進化という観点から、そこに内在する機能と構成の美を科学的に解明します。さらに、意思決定システムの多様性や、知能とゲームの進化を探求します。
名人の心理―芸術心理学の新しいかたち
人が「自由」に憧れるように,知は「不確定性」に惹かれる。そして,不確定性の代名詞とも言えるゲームは,長い歴史の中で不確定性の洗練度を最適化するように進化してきた。このプロセスはスキル(技)とチャンス(運)の調和美,すなわち,「高貴な不確定性」の進化論的変遷と言える。プレイヤの頂点に立つ名人は,高貴な不確定性の変遷の果てに存在するであろう最高の調和美を追い求める。また,勝負に拘りながらも,虚心坦懐の精神で自分という独創性を見出そうとする。さらには,ゲームの中に人生に通じる何か奥深いものを探求する。このような名人の心理を「三名人モデル」として提案する。ゲームにおけるスキルの本質は相手の心を読むことにある。このスキルは相手プレイヤに対する「感情移入」であり,相手モデル探索と呼ばれる。感情移入の変遷に「熟達」のプロセスを見出す。このような感情移入の変遷を「プレイヤサイクルモデル」として提唱する。
合意形成とグループパフォーマンス‐ゲームを題材として‐
社会生活の様々な場面で合意形成は重要な課題である。計算機の知能が飛躍的に向上した現在,人間と計算機の共同作業としての合意形成も視野に入れなければならない。本研究では,チェス等のゲームを題材として,単純多数決などの合意形成と計算機によるシミュレーションを実施する。同一のチェス・ソフトを用いる Homogeneous group および異なるチェス・ソフトを用いる Heterogeneous groupについて実験を通して考察する。どのような条件下で,グループとしてのアドバンテージが生じるのかを理論と実験の両面からの解明を目指す。また,グループ・サイズに関する最適性について実験と理論の整合性を考察する。果たして,会議は何人で行うときに最適化されるか。
Publication
- 1. Measuring the Excitement in Boxing Game with Game Refinement Theory,C.Panumate, H.Iida, A.B.Nordin,2016 International Conference on Hospitality, Leisure, Sports, and Tourism (HLST 2016),2016/01/19
- 2. Measuring the Excitement in Boxing Game with Game Refinement Theory,Panumate Chetprayoon, Iida Hiroyuki, Nordin ABU-BAKAR,2016 International Conference on Hospitality, Leisure, Sports, and Tourism (HLST 2016),2016/01/19
- 3. Reducing the Seesaw Effect with Deep Proof Number Search,T. Ishitobi, A. Plaat, H. Iida, J. van den Herik,THE 14th INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER GAMES (ACG2015),2015/07/01
- 4. Transfer Learning by Inductive Logic Programming,Y. Sato, H. Iida, J. van den Herik,THE 14th INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER GAMES (ACG2015),2015/07/02
- 5. An Approach to Estimating Decision Complexity for Better Understanding Playing Patterns of Masters,A. Takeuchi, Masashi Unoki, H. Iida,3rd International Conference on Applied Computing & Information Technology (ACIT 2015),2015/07/12
- 6. An Approach to Quantifying Pokemon's Entertainment Impact with focus on Battle,P. Chetprayoon, S. Xiong, H. Iida,3rd International Conference on Applied Computing & Information Technology (ACIT 2015),60-66,2015/07/12
- 7. What computer can do and cannot do in game playing,H.Iida,The Proceedings of 10th India-Japan Bilateral Conference (BICON-2015) - Expansion, IMpact and Cgallenge of IT & CS,1,28-29,2015/09/20
- 8. Game refinement model with consideration on playing cost: A case study using crane games,R. Chiewvanichakorn, N. Nossal, H. Iida,7th International Conference on Knowledge and Smart Technology (KST),87-92,2015/01/28-31
- 9. Measuring Force of Game Information in the Brain: Linking game refinement theory and neuroscience,S. Agarwal, R.RAM, H.Iida,8th International Conference on Knowledge and Smart Technology (KST),291-294,2016/02/05
- 10. An Approach to Estimating Decision Complexity for Better Understanding Playing Patterns of Masters,A. Takeuchi, M. Unoki and H. Iida,Applied Computing and Information Technology, Studies in Computational Intelligence,619,113-126,2015/12
- 11. Deciphering The Entertaining Impact of Pokemon,H. X. Vinh, P.CHETPRAYOON, J.C. Terrillon and H. Iida,International Journal of Engineering Research and Management,2,11,83-90,2015/11
- 12. Quantifying Engagement of the “Heroes of the Storm”,S. XIONG, H. ZHAI, L. ZUO, M. WU and H. Iida,Advances in Computer Science: an International Journal,4,6,79-82,2015/11
- 13. Attractiveness of Real Time Strategy Games,S. Xiong and H. Iida,Computer Science and Information Systems,12,4,1217-1234,2015
- 14. ゲームとエンターテインメント- 名人を創り,名人の知を理解する-,飯田弘之,ソフトウエア工学の基礎 XXII「日本ソフトウエア科学会 FOSE 2015」(青木利晃・豊島真澄編),41,1-9,2015/11/27
- 15. Game Refinement Theory and Multiplayer Games: Case Study Using UNO,A. Ramadhan, H. Iida, N. U. Maulidevi,The Seventh International Conference on Information, Process, and Knowledge Management,119-125,2015/02/22
- 16. Qantifying Engagement of Video Games: Pac-Man and DotA,N. M. Diah, A. P. Sutiono, L. Zuo, N. Nossal, H. Iida, N. Mat Zin,17th International Conference on MATHEMATICAL and COMPUTATIONAL METHODS in SCIENCE and ENGINEERING (MACMESE '15),2015/04/23-25
- 17. 将棋における投了局面の識別,竹内章,飯田弘之,情報処理学会論文誌,55,11,0307,2014/11/15
- 18. Game Refinement and Utility-Fun Function: Application to Card Games,C.Bhargav, S. XIONG, H. Iida,The 20th Game Programming Workshop 2015, IPSJ,132-135,2015/10/30
- 19. 新たな知見を用いた詰問題創作への取り組み,石飛太一,飯田弘之,ゲームプログラミングワークショップ 2015 論文集,126-131,2015/10/30
- 20. Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon,C. Panumate, S. XIONG, H. Iida and T. Kondo,14th International Conference on Entertainment Computing - ICEC 2015, Lecture Notes in Computer Science,9353,182-194,2015/09/29
- 21. Using Conspiracy Numbers for Improving Move Selectionin Minimax Game-Tree Search,Q. Vu, T. Ishitobi, J-C Terrillon and H. Iida,In Proceedings of the 8th International Conference on Agents and Artificial Intelligence (ICAART 2016),2,400-406,2016/02
- 22. A Mathematical Model of Game Refinement and Its Applications to Sports Games,A. P. Sutiono, R. Ramadan, P. Jarukasetporn, J. Takeuchi, A. Purwarianti, H. Iida,EAI Endorsed Transactions on Creative Technologies,15,5,1-7,2015/11
- 23. Game refinement model with consideration on playing cost: A case study using crane games,R. Chiewvanichakorn, N. Nossal, H. Iida,7th International Conference on Knowledge and Smart Technology (KST),87-92,2015/01/28-31
- 24. ゲームとエンターテインメント- 名人を創り,名人の知を理解する-,飯田弘之,ソフトウエア工学の基礎 XXII「日本ソフトウエア科学会 FOSE 2015」(青木利晃・豊島真澄編),41,1-9,2015/11/27
- 25. Attractiveness of Real Time Strategy Games,Shuo Xiong and Hiroyuki Iida,Computer Science and Information Systems,12,4,1217-1234,2015
- 26. Quantifying Engagement of the “Heroes of the Storm”,Shuo XIONG, He ZHAI, Long ZUO, Mingyang WU and Hiroyuki Iida,Advances in Computer Science: an International Journal,4,6,79-82,2015/11
- 27. Deciphering The Entertaining Impact of Pokemon,Ho Xuan Vinh, CHETPRAYOON Panumate, Jean-Christophe Terrillon and Hiroyuki Iida,International Journal of Engineering Research and Management,2,11,83-90,2015/11
- 28. An Approach to Estimating Decision Complexity for Better Understanding Playing Patterns of Masters,Akira Takeuchi, Masashi Unoki and Hiroyuki Iida,Applied Computing & Information Technology, Studies in Computational Intelligence,619,113-126,2015/12
- 29. Measuring Force of Game Information in the Brain: Linking game refinement theory and neuroscience,Sakshi Agarwal, RAM Pramit, H.Iida,8th International Conference on Knowledge and Smart Technology (KST)
- 30. Reducing the Seesaw Effect with Deep Proof Number Search,T. Ishitobi, A. Plaat, H. Iida, J. van den Herik,THE 14th INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER GAMES (ACG2015),2015/07/01
- 31. Transfer Learning by Inductive Logic Programming,Y. Sato, H. Iida, J. van den Herik,THE 14th INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER GAMES (ACG2015),2015/07/02
- 32. An Approach to Estimating Decision Complexity for Better Understanding Playing Patterns of Masters,A. Takeuchi, Masashi Unoki, H. Iida,3rd International Conference on Applied Computing & Information Technology (ACIT 2015),2015/07/12
- 33. Game Refinement Theory and Multiplayer Games: Case Study Using UNO,A. Ramadhan, H. Iida, N. U. Maulidevi,The Seventh International Conference on Information, Process, and Knowledge Management,119-125,2015/02/22
- 34. Qantifying Engagement of Video Games: Pac-Man and DotA,N. M. Diah, A. P. Sutiono, L. Zuo, N. Nossal, H. Iida, N. Mat Zin,17th International Conference on MATHEMATICAL and COMPUTATIONAL METHODS in SCIENCE and ENGINEERING (MACMESE '15),2015/04/23-25
- 35. What computer can do and cannot do in game playing,H.Iida,The Proceedings of 10th India-Japan Bilateral Conference (BICON-2015) - Expansion, IMpact and Cgallenge of IT & CS,1,28-29,2015/09/20
- 36. An Approach to Quantifying Pokemon's Entertainment Impact with focus on Battle,P. Chetprayoon, S. Xiong, H. Iida,3rd International Conference on Applied Computing & Information Technology (ACIT 2015),60-66,2015/07/12
- 37. 将棋における投了局面の識別,竹内章,飯田弘之,情報処理学会論文誌,55,11,0307,2014/11/15
- 38. Game Refinement and Utility-Fun Function: Application to Card Games,Bhargav Chauhan, Shuo XIONG, Hiroyuki Iida,The 20th Game Programming Workshop 2015, IPSJ,132-135,2015/10/30
- 39. 新たな知見を用いた詰問題創作への取り組み,石飛太一,飯田弘之,ゲームプログラミングワークショップ 2015 論文集,126-131,2015/10/30
- 40. Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon,C. Panumate, S. XIONG, H. Iida and T. Kondo,14th International Conference on Entertainment Computing - ICEC 2015, Lecture Notes in Computer Science,9353,182-194,2015/09/29
- 41. A Mathematical Model of Game Refinement and Its Applications to Sports Games,Arie Pratama Sutiono, Rido Ramadan, Peetikorn Jarukasetporn, Junki Takeuchi, Ayu Purwarianti, Hiroyuki Iida,EAI Endorsed Transactions on Creative Technologies,15,5,1-7,2015/11
- 42. Quantifying Engagement of Electronic Sports Game,S. XIONG, L. ZUO and H. Iida,Advances in Social and Behavioral Sciences,5,37-42,2014/12/10
- 43. Game theory - Paradigm shift from winning strategy to designing strategy,H.Iida,Proceedings of Asean-Japan Workshop on Informatics Science and Technology,page 4,2014/06/11
- 44. Ordering Variables Using “Contribution Number” Strategy to Neutralize Sudoku Sets,Saajid Akram Abuluaih, Azlinah Hj Mohamed, Muthukkaruppan Annamalai and Hiroyuki Iida,ICAART 2015,2,325-333,2015/01/10
- 45. Critical Position Identification in Games and Its Application toSpeculative Play,M. N. A. Khalid, U. K. Yusof, H. Iida and T. Ishitobi,ICAART 2015,2,38-45,2015/01/10
- 46. Three Game Patterns,T.Nakagawa and H.Iida,Internatinal Journal of Research Studies in Computer Science and Engineering,1,1,1-12,2014/05/01
- 47. 同一チェスプログラムグループによる合議制における投票結果の分散パターンの調査,曾根彰吾, 長束薫, 由井薗隆也, 飯田弘之,第19 回ゲーム・プログラミングワークショップ2014 プログラム論文集,75-81,2014/11/7-9
- 48. 一般ゲームからの知識獲得による盤面評価関数の自動生成,佐藤祐一郎,飯田弘之,情報処理学会ゲーム情報学研究会,2014-GI-32,4,1-4,2014/07/05
- 49. Quantifying Engagement of Various Games,S. Xiong, L. Zuo, R. Chiewvanichakorn and H. Iida,The 19th Game Programming Workshop 2014,101-106,2014/11/15-17
- 50. Computer Games, Entertainment and Intelligence,H.Iida,BICON-2014 Proceeding,2014/10/12-17
- 51. Game Refinement Theory and Its Application to Score Limit Games,N. Nossal and H. Iida,IEEE Games Media Entertainment(GEM) 2014,1-3,2014/10/22-24
- 52. A Game Informatical Comparison of Chess and Association Football (“Soccer”),N. M. Diah, N. Nossal, N. A. M. Zin, T. Higuchi and H. Iida,Advances in Computer Science,3(4),10,89-94,2014/07/30
- 53. A Mathematical Model of Game Refinement,A. P. Sutiono, A. Purwarianti and H. Iida,INTETAIN2014, LNICST,136,148-151,2014/07/10
- 54. Attractiveness of Real Time Strategy Games,Shuo Xiong and H.Iida,International Conference on Systems and Informatics (ICSAI 2014),264-269,2014/11/15-17
- 55. Game theory - Paradigm shift from winning strategy to designing strategy,H.Iida,Proceedings of Asean-Japan Workshop on Informatics Science and Technology,page 4,2014/06/11
- 56. Critical Position Identification in Games and Its Application toSpeculative Play,M. N. A. Khalid, U. K. Yusof, H. Iida and T. Ishitobi,ICAART 2015,2,38-45,2015/01/10
- 57. Quantifying Engagement of Electronic Sports Game,S. XIONG, L. ZUO and H. Iida,Advances in Social and Behavioral Sciences,5,37-42,2014/12/10
- 58. 一般ゲームからの知識獲得による盤面評価関数の自動生成,佐藤祐一郎,飯田弘之,情報処理学会ゲーム情報学研究会,2014-GI-32,4,1-4,2014/07/05
- 59. Game Refinement Theory and Its Application to Score Limit Games,N. Nossal and H. Iida,IEEE Games Media Entertainment(GEM) 2014,1-3,2014/10/22-24
- 60. Computer Games, Entertainment and Intelligence,H.Iida,BICON-2014 Proceeding,2014/10/12-17
- 61. Ordering Variables Using “Contribution Number” Strategy to Neutralize Sudoku Sets,Saajid Akram Abuluaih, Azlinah Hj Mohamed, Muthukkaruppan Annamalai and Hiroyuki Iida,ICAART 2015,2,325-333,2015/01/10
- 62. Attractiveness of Real Time Strategy Games,Shuo Xiong and H.Iida,International Conference on Systems and Informatics (ICSAI 2014),264-269,2014/11/15-17
- 63. 同一チェスプログラムグループによる合議制における投票結果の分散パターンの調査,曾根彰吾, 長束薫, 由井薗隆也, 飯田弘之,第19 回ゲーム・プログラミングワークショップ2014 プログラム論文集,75-81,2014/11/7-9
- 64. Three Game Patterns,T.Nakagawa and H.Iida,Internatinal Journal of Research Studies in Computer Science and Engineering,1,1,1-12,2014/05/01
- 65. A Mathematical Model of Game Refinement,A. P. Sutiono, A. Purwarianti and H. Iida,INTETAIN2014, LNICST,136,148-151,2014/07/10
- 66. A Game Informatical Comparison of Chess and Association Football (“Soccer”),N. M. Diah, N. Nossal, N. A. M. Zin, T. Higuchi and H. Iida,Advances in Computer Science,3(4),10,89-94,2014/07/30
- 67. Quantifying Engagement of Various Games,S. Xiong, L. Zuo, R. Chiewvanichakorn and H. Iida,The 19th Game Programming Workshop 2014,101-106,2014/11/15-17
- 68. Aspects of Opening Play,A. Muangkasem, H.Iida, K. Spoerer,Asia-Pacific Journal of Information Technology and Multimedia,2,1, 49 - 56,June 2013
- 69. Water-Droplet placed on rotating Disk,Takeo Nakagawa, Nathan Nossal, Hiroyuki Iida,5th International Symposium on Microchemisty and Microsystems,2-O-12,2013/05/16
- 70. Further Investigation of 3-Member Simple Majority Voting for Chess,Kristian Toby Spoerer, Toshihisa Okaneya, Kokolo Ikeda and Hiroyuki Iida,,Computers and Games Conference(CG2013)
- 71. Mechanics of an Arrow,T.Nakagawa, H.Iida, A.Ide, Y.Kawakami, G.Aizawa,2013 International Budo Conference,1,88,2013/09/11
- 72. Information Dynamics in Judo,H.Iida, T.Nakagawa, H.Minatoya, Y.Hibako,2013 International Budo Conference,1,79,2013/09/11
- 73. 情報力学に基づくコンピュータ・ゲーム「大貧民」に関する研究,森近泰匡, 飯田弘之, 中川武夫,情報処理学会ゲーム情報学研究会,2013-GI-30,5,1-8,2013/06/21
- 74. Mechanics of an Arrow,T.Nakagawa, H.Iida, A.Ide, Y.Kawakami, G.Aizawa,Proceedings of the 2013 International Budo Conference,42-43
- 75. Infomation Dynamics in Judo,H.Iida, T.Nakagawa, H.Minatoya, Y.Hibako,Proceedings of the 2013 International Budo Conference,26-27
- 76. Homogeneous Group Performance in Chess,K. Spoerer, T. Sirivichayakul, and H. Iida,International Conference on Electrical Engineering and Informatics 2013 (ICEEI 2013),2013/06/25
- 77. How Humans Search Varying-Knowledge Environments: Solving Imperfect Information Mazes,Apimuk Muangkasem, Atsuo Yoshitaka, Kristian Spoerer, Hiroyuki Iida,HCI International 2013, Communications in Computer and Information Science,373,488-492,2013
- 78. 結晶の力学,中川武夫,飯田弘之,日本結晶学会平成25年度年会講演要旨集,23,2013/10/12
- 79. Professional Disputation,Shungo Kawanishi, Takeo Nakagawa, Hiroyuki Iida, Jon Hinwood,Creative Education, Scientific Research Publishing, USA,Vol. 14,No. 8,2013/08
- 80. Shape-Keeping Technique and Its Application to Checkmate Problem Composition,T.Ishitobi, A. Cincotti, H.Iida,Artificial Intelligence and Game Aesthetics: the 2013 AIIDE Workshop (WS-13-19),7-10,2013/10/14
- 81. 新しいゲーム情報力学モデルの提案とその応用,飯田,中川,長谷川,岡根谷,Apimuk Muamgkasem,曾根,石飛,芸術科学会論文誌,12,3,132-142,2013
- 82. Information Dynamics in FIFA Women's World Cup Germany 2011 Final,Takeo Nakagawa, Hiroyuki Iida,American Journal of Computer Technology and Application,1,9,2013/10
- 83. Game Information Dynamics and Its Application to Congkak and Othello,Takeo Nakagawa, Hiroyuki Iida,International Journal of Mathematical Modeling and Applied Computing,1,6,51-63,2013/09
- 84. Game-Refinement Theory and Its Application to Volleyball,Junki Takeuchi, Rido Ramadan, Hiroyuki Iida,IPSJ SIG Technical Report,2014-GI-31,3,1-6,2014/03/17
- 85. 大貧民のゲーム情報力学,森近泰匡 飯田弘之 中川武夫,情報処理学会第76回全国大会論文集,3B,7,279-280,2014/03/11
- 86. Disputation,Shungo Kawaishi, Takeo Nakagawa, Hiroyuki Iida, Jonathan B Hinwood,Information and Communication Technology for Education,Volume II,P. 659 (9 pages),2013/12
- 87. Aspects of Opening Play,A. Muangkasem, H.Iida, K. Spoerer,Asia-Pacific Journal of Information Technology and Multimedia,2,1, 49 - 56,June 2013
- 88. Mechanics of an Arrow,T.Nakagawa, H.Iida, A.Ide, Y.Kawakami, G.Aizawa,Proceedings of the 2013 International Budo Conference,42-43
- 89. Further Investigation of 3-Member Simple Majority Voting for Chess,Kristian Toby Spoerer, Toshihisa Okaneya, Kokolo Ikeda and Hiroyuki Iida,,Computers and Games Conference(CG2013)
- 90. Infomation Dynamics in Judo,H.Iida, T.Nakagawa, H.Minatoya, Y.Hibako,Proceedings of the 2013 International Budo Conference,26-27
- 91. Homogeneous Group Performance in Chess,K. Spoerer, T. Sirivichayakul, and H. Iida,International Conference on Electrical Engineering and Informatics 2013 (ICEEI 2013),2013/06/25
- 92. How Humans Search Varying-Knowledge Environments: Solving Imperfect Information Mazes,Apimuk Muangkasem, Atsuo Yoshitaka, Kristian Spoerer, Hiroyuki Iida,HCI International 2013, Communications in Computer and Information Science,373,488-492,2013
- 93. Water-Droplet placed on rotating Disk,Takeo Nakagawa, Nathan Nossal, Hiroyuki Iida,5th International Symposium on Microchemisty and Microsystems,2-O-12,2013/05/16
- 94. Mechanics of an Arrow,T.Nakagawa, H.Iida, A.Ide, Y.Kawakami, G.Aizawa,2013 International Budo Conference,1,88,2013/09/11
- 95. Information Dynamics in Judo,H.Iida, T.Nakagawa, H.Minatoya, Y.Hibako,2013 International Budo Conference,1,79,2013/09/11
- 96. 情報力学に基づくコンピュータ・ゲーム「大貧民」に関する研究,森近泰匡, 飯田弘之, 中川武夫,情報処理学会ゲーム情報学研究会,2013-GI-30,5,1-8,2013/06/21
- 97. Shape-Keeping Technique and Its Application to Checkmate Problem Composition,T.Ishitobi, A. Cincotti, H.Iida,Artificial Intelligence and Game Aesthetics: the 2013 AIIDE Workshop (WS-13-19),7-10,2013/10/14
- 98. 新しいゲーム情報力学モデルの提案とその応用,飯田,中川,長谷川,岡根谷,Apimuk Muamgkasem,曾根,石飛,芸術科学会論文誌,12,3,132-142,2013
- 99. 結晶の力学,中川武夫,飯田弘之,日本結晶学会平成25年度年会講演要旨集,23,2013/10/12
- 100. Professional Disputation,Shungo Kawanishi, Takeo Nakagawa, Hiroyuki Iida, Jon Hinwood,Creative Education, Scientific Research Publishing, USA,Vol. 14,No. 8,2013/08
- 101. Disputation,Shungo Kawaishi, Takeo Nakagawa, Hiroyuki Iida, Jonathan B Hinwood,Information and Communication Technology for Education,Volume II,P. 659 (9 pages),2013/12
- 102. Information Dynamics in FIFA Women's World Cup Germany 2011 Final,Takeo Nakagawa, Hiroyuki Iida,American Journal of Computer Technology and Application,1,9,2013/10
- 103. Game Information Dynamics and Its Application to Congkak and Othello,Takeo Nakagawa, Hiroyuki Iida,International Journal of Mathematical Modeling and Applied Computing,1,6,51-63,2013/09
- 104. Game-Refinement Theory and Its Application to Volleyball,Junki Takeuchi, Rido Ramadan, Hiroyuki Iida,IPSJ SIG Technical Report,2014-GI-31,3,1-6,2014/03/17
- 105. 大貧民のゲーム情報力学,森近泰匡 飯田弘之 中川武夫,情報処理学会第76回全国大会論文集,3B,7,279-280,2014/03/11
- 106. Game information dynamic models based on fluid mechanics,H. Iida, T. Nakagawa, K. Spoerer,Entertainment Computing, Elsevier Science,3,3,89-99,2012
- 107. 結晶・物質・花の形状に関する数理論的一考察,中川武夫, 飯田弘之,日本結晶学会講演要旨集,26-OA-07,36,2012/10/25
- 108. 詰将棋問題の感性評価と証明数に関する考察,石飛太一,飯田弘之,第17回ゲームプログラミングワークショップ,情報処理学会シンポジウムシリーズ,2012,6,163-166,2012/11/9
- 109. Digital-Kakejiku Typhoon Model based on Fluid Mechanics,A.Hasegawa, H.Iida, T.Nakagawa, S.Sone,Virtual Worlds for Serious Applications (VS-GAMES'12), Procedia Computer Science,15,310-311,2012
- 110. Information Dynamics in Go,H.Iida, T.Nakagawa, A.Hasegawa, S.Sone, A.Mauangkasem, H.Wakabayashi,AlaSim International 2012,2012/05/01
- 111. Information Dynamics in Soccer,H.Iida, T.Nakagawa, T.N.Nossal,AlaSim International 2012,2012/05/01
- 112. Digital-Kakejiku,A.Hasegawa, H.Iida, T.Nakagawa, T.N.Nossal, A.Muangkasem,AlaSim International 2012,2012/05/01
- 113. Judo and Information Dynamics,H.Minatoya, H.Iida, T.Nakagawa, T.Ishitobi, T.N.Nossal, T.Suzuki,AlaSim International 2012,2012/05/01
- 114. Super-Expert and Computer in Shogi,K.Yonenaga, H.Iida, T.Nakagawa, T.Okaneya,AlaSim International 2012,2012/05/01
- 115. Certainty of Patient Survival,H.Iida, T.Nakagawa, S.Sone,AlaSim International 2012,2012/05/01
- 116. On A Construction Procedure of Pyramids,H.Iida, T.Nakagwa, A.Horikawa, S.Sone, A.Muangkasem, T.Ishitobi,AlaSim International 2012,2012/05/01
- 117. Aspects of Opening Play,Apimuk Muangkasem, Hiroyuki Iida, Kristian Spoerer,AlaSim International 2012,2012/05/01
- 118. Safety Lead Curve and Entertainment in Games,H.Iida, T.Nakagawa, S.Sone, A.Muangkasem, T.Ishitobi,ICTA2011, Information Systems and Technologies,2011/11/29
- 119. ゲーム中の人間感情のGame Progress Pattern 依存性に関する一考察,飯田弘之, 中川武夫, A. Muangkasem, 神谷俊裕, 曾根彰吾, 森近泰匡, 石飛太一, 若林宏明,研究報告エンタテインメントコンピューティング(EC),2011-EC-22,3,1-4,2011/12/17
- 120. What is Aging? It is the change of information flow patter in life,H.Iida and T.Nakagawa,Journal of Gerontology Renaissance,4,139-141,2012/04/14
- 121. Aging and Youth,H.Iida and T.Nakagawa,Journal of Gerontology Renaissance,4,48-58,2012/04/14
- 122. Game information dynamics and its applications in Congkak and Othello,H.Iida, T.Nakagawa, N.Huy, S.Hasai, A.Husan, A.Muangkasem, S.Sone, T.Ishitobi,International Conference on Information Society (i-Society2012), London,2012/06/27
- 123. Statistical Theory of Turbulence-Analysis of Grid-produced Flow,T.Nakagawa, H.Iida,The 31st Conference on Mathematical Sciences,31,33-34,2012/08/25
- 124. Information Dynamics and Its Application to Games and Sports,H.Iida, T.Nakagawa,BIT's 1st Annual World Congress of Cultural & Creative IT Industries-2012,268,2012/08/27
- 125. 柔道をゲーム情報力学からみる,中川武夫,飯田弘之,日本武道学会創立45周年記念大会・研究発表抄録,45,69,2012/09/06
- 126. Game information dynamic models based on fluid mechanics,H. Iida, T. Nakagawa, K. Spoerer,Entertainment Computing, Elsevier Science,3,3,89-99,2012
- 127. Information Dynamics in FIFA Women's World Cup Germany 2011 Final,H.Iida, T.Nakagawa, S.Sone, A.Muangkasem, T.Ishitobi, T.Okaneya,Proceedings of NICOGRAPH International 2012,44-49,2012/07/02
- 128. Certainty of patient survival with reference to game information dynamic model,Hiroyuki Iida, Takeo Nakagawa, Nathan Nossal,Open Journal of Preventive Medicine,2,4,490-498,2012/12
- 129. 結晶・物質・花の形状に関する数理論的一考察,中川武夫, 飯田弘之,日本結晶学会講演要旨集,26-OA-07,36,2012/10/25
- 130. 詰将棋問題の感性評価と証明数に関する考察,石飛太一,飯田弘之,第17回ゲームプログラミングワークショップ,情報処理学会シンポジウムシリーズ,2012,6,163-166,2012/11/9
- 131. fNIRS Survey of Brain Function at the Moment of Winning,N.Nossal, N.Tsuchiyama, S.Hidaka, H.Iida,The 17th Game Programming Workshop, IPSJ Symposium Series,2012,6,179-182,2012/11/9
- 132. Statistical Theory of Turbulence by the Late Lamented Dr. Shunichi Tsuge: Case Study on Flow through a Grid in Wind Tunnel,T.Nakagawa, H.Iida,Open Journal of Applied Sciences, ISSN 2165-3917 (print), 2165-3925 (online), Scientific Research,Vol.2,18-21,2012/10/26
- 133. ゲームはアートかエンタテインメントか,中川武夫,飯田弘之,エンタテインメントコンピューティング2012,246-248,2012/09/28
- 134. 将棋情報学:人間対コンピュータ,中川武夫,飯田弘之,若林宏明,情報処理学会第75回全国大会講演集,6C-2,2,15-16,2013/03/08
- 135. ゲーム研究のいま,飯田弘之,情報の科学と技術,62,12,527-532,2012/12/01
- 136. fNIRS Survey of Brain Function at the Moment of Winning,N.Nossal, N.Tsuchiyama, S.Hidaka, H.Iida,The 17th Game Programming Workshop, IPSJ Symposium Series,2012,6,179-182,2012/11/9
- 137. Statistical Theory of Turbulence by the Late Lamented Dr. Shunichi Tsuge: Case Study on Flow through a Grid in Wind Tunnel,T.Nakagawa, H.Iida,Open Journal of Applied Sciences, ISSN 2165-3917 (print), 2165-3925 (online), Scientific Research,Vol.2,18-21,2012/10/26
- 138. ゲームはアートかエンタテインメントか,中川武夫,飯田弘之,エンタテインメントコンピューティング2012,246-248,2012/09/28
- 139. 将棋情報学:人間対コンピュータ,中川武夫,飯田弘之,若林宏明,情報処理学会第75回全国大会講演集,6C-2,2,15-16,2013/03/08
- 140. ゲーム研究のいま,飯田弘之,情報の科学と技術,62,12,527-532,2012/12/01
- 141. Digital-Kakejiku Typhoon Model based on Fluid Mechanics,A.Hasegawa, H.Iida, T.Nakagawa, S.Sone,Virtual Worlds for Serious Applications (VS-GAMES'12), Procedia Computer Science,15,310-311,2012
- 142. Safety Lead Curve and Entertainment in Games,H.Iida, T.Nakagawa, S.Sone, A.Muangkasem, T.Ishitobi,ICTA2011, Information Systems and Technologies,2011/11/29
- 143. ゲーム中の人間感情のGame Progress Pattern 依存性に関する一考察,飯田弘之, 中川武夫, A. Muangkasem, 神谷俊裕, 曾根彰吾, 森近泰匡, 石飛太一, 若林宏明,研究報告エンタテインメントコンピューティング(EC),2011-EC-22,3,1-4,2011/12/17
- 144. What is Aging? It is the change of information flow patter in life,H.Iida and T.Nakagawa,Journal of Gerontology Renaissance,4,139-141,2012/04/14
- 145. Aging and Youth,H.Iida and T.Nakagawa,Journal of Gerontology Renaissance,4,48-58,2012/04/14
- 146. Information Dynamics in Go,H.Iida, T.Nakagawa, A.Hasegawa, S.Sone, A.Mauangkasem, H.Wakabayashi,AlaSim International 2012,2012/05/01
- 147. Information Dynamics in Soccer,H.Iida, T.Nakagawa, T.N.Nossal,AlaSim International 2012,2012/05/01
- 148. Digital-Kakejiku,A.Hasegawa, H.Iida, T.Nakagawa, T.N.Nossal, A.Muangkasem,AlaSim International 2012,2012/05/01
- 149. Judo and Information Dynamics,H.Minatoya, H.Iida, T.Nakagawa, T.Ishitobi, T.N.Nossal, T.Suzuki,AlaSim International 2012,2012/05/01
- 150. Super-Expert and Computer in Shogi,K.Yonenaga, H.Iida, T.Nakagawa, T.Okaneya,AlaSim International 2012,2012/05/01
- 151. Certainty of Patient Survival,H.Iida, T.Nakagawa, S.Sone,AlaSim International 2012,2012/05/01
- 152. On A Construction Procedure of Pyramids,H.Iida, T.Nakagwa, A.Horikawa, S.Sone, A.Muangkasem, T.Ishitobi,AlaSim International 2012,2012/05/01
- 153. Aspects of Opening Play,Apimuk Muangkasem, Hiroyuki Iida, Kristian Spoerer,AlaSim International 2012,2012/05/01
- 154. Information Dynamics in FIFA Women's World Cup Germany 2011 Final,H.Iida, T.Nakagawa, S.Sone, A.Muangkasem, T.Ishitobi, T.Okaneya,Proceedings of NICOGRAPH International 2012,44-49,2012/07/02
- 155. Certainty of patient survival with reference to game information dynamic model,Hiroyuki Iida, Takeo Nakagawa, Nathan Nossal,Open Journal of Preventive Medicine,2,4,490-498,2012/12
- 156. Game information dynamics and its applications in Congkak and Othello,H.Iida, T.Nakagawa, N.Huy, S.Hasai, A.Husan, A.Muangkasem, S.Sone, T.Ishitobi,International Conference on Information Society (i-Society2012), London,2012/06/27
- 157. Statistical Theory of Turbulence-Analysis of Grid-produced Flow,T.Nakagawa, H.Iida,The 31st Conference on Mathematical Sciences,31,33-34,2012/08/25
- 158. Information Dynamics and Its Application to Games and Sports,H.Iida, T.Nakagawa,BIT's 1st Annual World Congress of Cultural & Creative IT Industries-2012,268,2012/08/27
- 159. 柔道をゲーム情報力学からみる,中川武夫,飯田弘之,日本武道学会創立45周年記念大会・研究発表抄録,45,69,2012/09/06
- 160. A Novel Game Information Dynamic Model Based on Fluid Mechanics: Case Study Using Base Ball Data in World Series 2010,Iida H, Nakagawa T, Spoerer K,The 2nd International Multi-Conference on Complexity, Informatics and Cybernetics (IMCIC 2011),134-139,2011
- 161. New Results for Synchronized Triomineering,T. Cao, A. Cincotti, H. Iida,International MultiConference of Engineers and Computer Scientists,1482-1485,2012/03/14
- 162. 名人の知とコンピュータの知,米長邦雄,飯田弘之,中川武夫,情報処理学会第74回全国大会,1B-6,1,263,2012/03/6
- 163. 流体力学に基づくゲーム情報力学モデルについて,飯田弘之・中川武夫,第30回記念数理科学講演会講演論文集,数理科学会,30,35-36,2011/08/27
- 164. Three Elemental Game Progress Patterns,H.Iida, T.Nakagawa, K.Spoerer, S.Sone,Y.Zhang et al. (Eds.): IScIDE 2011, LNCS,7202,571-581,2012
- 165. Game Information Dynamics,H.Iida and T.Nakagawa,ICEC2011, LNCS,6972,403-406,2011/10/05
- 166. 新しいゲーム情報力学モデルの提案とその応用,飯田弘之,中川武夫,長谷川淳史,岡根谷敏久,Apimuk Muangkasem,曾根彰吾,石飛太一,エンタティンメントコンピューティングワークショップ,01B-06,2011/10/08
- 167. Combined effects of prevention and quarantine on a breakout in SIR model,Fuminori Kato,Kei-ichi Tainaka,Shogo Sone,Satoru Morita,Hiroyuki Iida,Jin Yoshimura,14 June Sci. Rep. 1 : 10 doi: 10.1038/srep00010 (2011),1,10,2011/06/14
- 168. A Novel Game Information Dynamic Model Based on Fluid Mechanics: Case Study Using Base Ball Data in World Series 2010,Iida H, Nakagawa T, Spoerer K,The 2nd International Multi-Conference on Complexity, Informatics and Cybernetics (IMCIC 2011),134-139,2011
- 169. Game Information Dynamics,H.Iida and T.Nakagawa,ICEC2011, LNCS,6972,403-406,2011/10/05
- 170. 新しいゲーム情報力学モデルの提案とその応用,飯田弘之,中川武夫,長谷川淳史,岡根谷敏久,Apimuk Muangkasem,曾根彰吾,石飛太一,エンタティンメントコンピューティングワークショップ,01B-06,2011/10/08
- 171. Combined effects of prevention and quarantine on a breakout in SIR model,Fuminori Kato,Kei-ichi Tainaka,Shogo Sone,Satoru Morita,Hiroyuki Iida,Jin Yoshimura,14 June Sci. Rep. 1 : 10 doi: 10.1038/srep00010 (2011),1,10,2011/06/14
- 172. Three Elemental Game Progress Patterns,H.Iida, T.Nakagawa, K.Spoerer, S.Sone,Y.Zhang et al. (Eds.): IScIDE 2011, LNCS,7202,571-581,2012
- 173. 流体力学に基づくゲーム情報力学モデルについて,飯田弘之・中川武夫,第30回記念数理科学講演会講演論文集,数理科学会,30,35-36,2011/08/27
- 174. 名人の知とコンピュータの知,米長邦雄,飯田弘之,中川武夫,情報処理学会第74回全国大会,1B-6,1,263,2012/03/6
- 175. New Results for Synchronized Triomineering,T. Cao, A. Cincotti, H. Iida,International MultiConference of Engineers and Computer Scientists,1482-1485,2012/03/14
- 176. Using IT to Support Human Diginity from Gerontology's Perspective,H.Iida,Proceedings of Gerontology International Synthesis Conference 2009 (invited paper),35,2009/03/12
- 177. Playing Amazons Endgames,J.Kloetzer, H.Iida, and B.Bouzy,ICGA Journal,32,3,140-148,2009/09/01
- 178. Playing Amazons Endgames,J.Kloetzer, H.Iida, and B.Bouzy,ICGA Journal,32,3,140-148,2009/09/01
- 179. Using IT to Support Human Diginity from Gerontology's Perspective,H.Iida,Proceedings of Gerontology International Synthesis Conference 2009 (invited paper),35,2009/03/12
- 180. The Game of Synchronized Domineering,Alessandro Cincotti and Hiroyuki Iida,CG2008, Lecture Notes on Computer Science,5131,241-251,2008/09/29
- 181. Weak Proof-Number Search,T.Ueda, T.Hashimoto, J.Hashimoto, H.Iida,CG2008, Lecture Notes on Computer Sciecne,5131,157-168,2008/09/29
- 182. 不完全情報ゲームでの可能局面数え上げに基づく着手決定-軍艦ゲームを題材として,作田誠・飯田弘之,ゲーム学会誌,2,1,28-35,2008/03/01
- 183. The Game of Synchronized Triomineering and Synchronized Tridomineering,Alessandro Cincotti, Shigetaka Komori, and Hiroyuki Iida,International Journal of Computational and Mathematical Sciences,2,3,143-148,2008
- 184. 同時着手ゲームにおけるαβ探索,小森成貴・Alessandro Cincotti・橋本剛・飯田弘之,第13回ゲームプログラミングワークショップ,2008,11,132-135,2008/11/07
- 185. 同時着手 Domineering におけるモンテカルロ法の適用,小森成貴,CINCOTTI Alessandro,飯田弘之,IPSJ-SIG-GI-20,2008,59,51-58,2008/06/27
- 186. 同時着手 Domineering におけるモンテカルロ法の適用,小森成貴,CINCOTTI Alessandro,飯田弘之,IPSJ-SIG-GI-20,2008,59,51-58,2008/06/27
- 187. 不完全情報ゲームでの可能局面数え上げに基づく着手決定-軍艦ゲームを題材として,作田誠・飯田弘之,ゲーム学会誌,2,1,28-35,2008/03/01
- 188. Weak Proof-Number Search,T.Ueda, T.Hashimoto, J.Hashimoto, H.Iida,CG2008, Lecture Notes on Computer Sciecne,5131,157-168,2008/09/29
- 189. 同時着手ゲームにおけるαβ探索,小森成貴・Alessandro Cincotti・橋本剛・飯田弘之,第13回ゲームプログラミングワークショップ,2008,11,132-135,2008/11/07
- 190. The Game of Synchronized Triomineering and Synchronized Tridomineering,Alessandro Cincotti, Shigetaka Komori, and Hiroyuki Iida,International Journal of Computational and Mathematical Sciences,2,3,143-148,2008
- 191. The Game of Synchronized Domineering,Alessandro Cincotti and Hiroyuki Iida,CG2008, Lecture Notes on Computer Science,5131,241-251,2008/09/29
- 192. On Games And Fairness,H.Iida,IPSJ Symposium Series,2007,10,17-22,2007/11/09
- 193. Fainiess, Judges and Thrill in Games,H.Iida,IPSJ SIG Technical Report,2008,28,61-68,2008/03/12
- 194. Context Killer Heuristic and Its Application to Computer Shogi,J. Hashimoto, T. Hashimoto, and H. Iida,Proceedings of Computer Games Workshop, (eds. Jaap van den Herik et al.),39-48,2007/06/15
- 195. The Monte-Carlo Approach in Amazons,J. Kloetzer, H. Iida, and B. Bouzy,Proceedings of Computer Games Workshop, (eds. Jaap van den Herik et al.),185-192,2007/06/15
- 196. The Omniscient Play in Games,H. Iida,IPSJ SIG Technical Reports,2007,62,39-46,2007/06/22
- 197. Refinement and Complexity in the Evolution of Chess,A. Cincotti, H. Iida, J. Yoshimura,Proceedings of the 10th International Conference on Computer Science and Informatics,650-654,2007/07/20
- 198. The Game of Synchronized Maundy Cake,Alessandro Cincotti and Hiroyuki Iida,7th Annual Hawaii International Conference on Statistics, Mathematics and Related Fields,422-429,2008/01/13
- 199. The Game of Synchronized Cutcake,A. Cincotti, H. Iida,Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games,374-379,2007/04/03
- 200. Context Killer Heuristic and Its Application to Computer Shogi,J. Hashimoto, T. Hashimoto, and H. Iida,Proceedings of Computer Games Workshop, (eds. Jaap van den Herik et al.),39-48,2007/06/15
- 201. On Games And Fairness,H.Iida,IPSJ Symposium Series,2007,10,17-22,2007/11/09
- 202. The Monte-Carlo Approach in Amazons,J. Kloetzer, H. Iida, and B. Bouzy,Proceedings of Computer Games Workshop, (eds. Jaap van den Herik et al.),185-192,2007/06/15
- 203. The Game of Synchronized Cutcake,A. Cincotti, H. Iida,Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games,374-379,2007/04/03
- 204. Refinement and Complexity in the Evolution of Chess,A. Cincotti, H. Iida, J. Yoshimura,Proceedings of the 10th International Conference on Computer Science and Informatics,650-654,2007/07/20
- 205. The Omniscient Play in Games,H. Iida,IPSJ SIG Technical Reports,2007,62,39-46,2007/06/22
- 206. The Game of Synchronized Maundy Cake,Alessandro Cincotti and Hiroyuki Iida,7th Annual Hawaii International Conference on Statistics, Mathematics and Related Fields,422-429,2008/01/13
- 207. Fainiess, Judges and Thrill in Games,H.Iida,IPSJ SIG Technical Report,2008,28,61-68,2008/03/12
- 208. Self-Playing-based Opening Book Tuning,J. Nagashima, T. Hashimoto and H. Iida,New Mathematics and Natural Computation,2,2,183-194,2006/07/01
- 209. 先手の有利性と初期局面での自由度,北隼人 飯田弘之,第11回ゲームプログラミングワークショップ 2006,183-186,2006/11/11
- 210. 実ゲームと虚ゲーム,北隼人 飯田弘之,社団法人 情報処理学会研究報告,2006,70,69-74,2006/06/30
- 211. ゲームの核,山本時代, 飯田弘之,社団法人 情報処理学会研究報告,2007,20,49-56,2007/03/05
- 212. 虚ゲームのパズルと縁の原理,飯田弘之,社団法人 情報処理学会 研究報告,2007,20,57-64,2007/03/05
- 213. 先手の有利性と初期局面での自由度,北隼人 飯田弘之,第11回ゲームプログラミングワークショップ 2006,183-186,2006/11/11
- 214. Self-Playing-based Opening Book Tuning,J. Nagashima, T. Hashimoto and H. Iida,New Mathematics and Natural Computation,2,2,183-194,2006/07/01
- 215. 実ゲームと虚ゲーム,北隼人 飯田弘之,社団法人 情報処理学会研究報告,2006,70,69-74,2006/06/30
- 216. Outcome Uncertainty and Interestedness in Game-Playing: A Case Study using Synchronized Hex,Alessandro Cincotti and Hiroyuki Iida,New Mathematics and Natural Computation,2,2,173-181,2006/7
- 217. Outcome Uncertainty and Interestedness in Game-Playing: A Case Study using Synchronized Hex,Alessandro Cincotti and Hiroyuki Iida,New Mathematics and Natural Computation,2,2,173-181,2006/7
- 218. ゲームの核,山本時代, 飯田弘之,社団法人 情報処理学会研究報告,2007,20,49-56,2007/03/05
- 219. 虚ゲームのパズルと縁の原理,飯田弘之,社団法人 情報処理学会 研究報告,2007,20,57-64,2007/03/05
- 220. 3種類の理論値推定法の提案,北隼人 A.Cincotti 飯田弘之,第10回ゲームプログラミングワークショップ,2005,15,104-109,2005/11/18
- 221. ゲーム木探索における2つの局面表の交互使用,長嶋淳 橋本剛 飯田弘之,社団法人 情報処理学会研究報告,2006,23,49-56,2006/03/07
- 222. 4人版リバーシYONIN,藤井昌典 北隼人 村田朋紀 橋本隼人 飯田弘之 ,社団法人 情報処理学会研究報告,2006,23,73-80,2006/03/07
- 223. 3種類の理論値推定法の提案,北隼人 Alessandro Cincotti 飯田弘之,第10回ゲームプログラミングワークショップ,2005,15,104-109,2005/11/18
- 224. ゲームの周期表の提案,山本時代 飯田弘之,第10回ゲームプログラミングワークショップ,2005,15,142-145,2005/11/18
- 225. ゲーム洗練度の理論とポーカー,漆間幸雄 飯田弘之,第10回ゲームプログラングワークシップ,2005,15,138-141,2005/11/18
- 226. 将棋における重い評価関数の利用効率化と非対称方向性指向に基づく評価関数の設計,浜田剛旭 橋本剛 飯田弘之,第10回ゲームプログラミングワークショップ,2005,15,130-133,2005/11/18
- 227. そっぽの指し手を排除する手法の提案,松原圭吾 橋本剛 飯田弘之,第10回ゲームプログラミングワークショップ,2005,15,110-113,2005/11/18
- 228. Theoretical Value Prediction in Game-Playing,Hayato Kita, Alessandro Cincotti, and Hiroyuki Iida,IPSJ-SIG GI-14 Technical Reports,2005,87,71-77,2005/9
- 229. トーナメントスコアに基づく順位決定の新たな指標,河合・川島・飯田,情報処理学会研究報告 2005-GI,13,5,27-34,2005/3/1
- 230. The Rebirth of Solved Games,Taichi Nakamura, Alessandro Cincotti, and Hiroyuki Iida,8th International Conference on Computer Science and Informatics,265-269,2005/7
- 231. 1手詰めろ防ぎ手の実装および終盤探索への応用,佐野晶彦 橋本剛 飯田弘之,第10回ゲームプログラミングワークショップ,10,17-22,2005/11/18
- 232. 3種類の理論値推定法の提案,北隼人 A.Cincotti 飯田弘之,第10回ゲームプログラミングワークショップ,2005,15,104-109,2005/11/18
- 233. 将棋における重い評価関数の利用効率化と非対称方向性指向に基づく評価関数の設計,浜田剛旭 橋本剛 飯田弘之,第10回ゲームプログラミングワークショップ,2005,15,130-133,2005/11/18
- 234. ゲームの周期表の提案,山本時代 飯田弘之,第10回ゲームプログラミングワークショップ,2005,15,142-145,2005/11/18
- 235. そっぽの指し手を排除する手法の提案,松原圭吾 橋本剛 飯田弘之,第10回ゲームプログラミングワークショップ,2005,15,110-113,2005/11/18
- 236. ゲーム洗練度の理論とポーカー,漆間幸雄 飯田弘之,第10回ゲームプログラングワークシップ,2005,15,138-141,2005/11/18
- 237. トーナメントスコアに基づく順位決定の新たな指標,河合・川島・飯田,情報処理学会研究報告 2005-GI,13,5,27-34,2005/3/1
- 238. The Rebirth of Solved Games,Taichi Nakamura, Alessandro Cincotti, and Hiroyuki Iida,8th International Conference on Computer Science and Informatics,265-269,2005/7
- 239. Theoretical Value Prediction in Game-Playing,Hayato Kita, Alessandro Cincotti, and Hiroyuki Iida,IPSJ-SIG GI-14 Technical Reports,2005,87,71-77,2005/9
- 240. 3種類の理論値推定法の提案,北隼人 Alessandro Cincotti 飯田弘之,第10回ゲームプログラミングワークショップ,2005,15,104-109,2005/11/18
- 241. 1手詰めろ防ぎ手の実装および終盤探索への応用,佐野晶彦 橋本剛 飯田弘之,第10回ゲームプログラミングワークショップ,10,17-22,2005/11/18
- 242. 4人版リバーシYONIN,藤井昌典 北隼人 村田朋紀 橋本隼人 飯田弘之 ,社団法人 情報処理学会研究報告,2006,23,73-80,2006/03/07
- 243. ゲーム木探索における2つの局面表の交互使用,長嶋淳 橋本剛 飯田弘之,社団法人 情報処理学会研究報告,2006,23,49-56,2006/03/07
- 244. Uncertainty of Game Outcome,P. Majek, H. Iida,Proceedings of Inter Academia, 3rd Int. Conf. on Global Research and Education in Intelligent Systems.Budapest, Hungary,171-180,2004
- 245. An Application of Game-Refinement Theory to Mah Jong,H.Iida, K.Takahara,The 3rd International Conference on Entertainment Computing, Lecture Notes in Computer Science, Springer-Verlag,3166,333-338,2004
- 246. Uncertainty of Game Outcome,P. Majek, H. Iida,Proceedings of Inter Academia, 3rd Int. Conf. on Global Research and Education in Intelligent Systems.Budapest, Hungary,171-180,2004
- 247. An Application of Game-Refinement Theory to Mah Jong,H.Iida, K.Takahara,The 3rd International Conference on Entertainment Computing, Lecture Notes in Computer Science, Springer-Verlag,3166,333-338,2004
- 248. Application of the Killer-Tree Heuristic and the Lambda-Search Method to Lines of Action,Sakuta, M., Hashimoto, T., Nagashima, J., Uiterwijk, J.W.H.M, and Iida, H.,Information Sciences,154,3,141-155,2003
- 249. Application of the Killer-Tree Heuristic and the Lambda-Search Method to Lines of Action,Sakuta, M., Hashimoto, T., Nagashima, J., Uiterwijk, J.W.H.M, and Iida, H.,Information Sciences,154,3,141-155,2003
- 250. Computer Shogi,H. Iida, M. Sakuta and J. Rollason,Artificial Intelligence,134,1-2,121-144,2002
- 251. 不確定性問題を解くためのAND/OR木探索-ついたて詰将棋を題材として,作田誠 飯田弘之,情報処理学会論文誌,43,1,1-10,2002
- 252. コンピュータ将棋における指し手の順序付けによる探索効率化,竹歳 正史, 橋本 剛, 作田 誠, 飯田 弘之,情報処理学会論文誌,43,10,3074-3077,2002
- 253. 将棋終盤で発展してきた探索手法のLines of Actionへの適用,作田誠,長嶋惇,橋本剛,飯田弘之,情報処理学会論文誌,43,10,2964-2972
- 254. 将棋種の歴史的変遷の解析,佐々木宣介,飯田弘之,情報処理学会論文誌,43,10,2990-2997,2002/10
- 255. 将棋終盤で発展してきた探索手法のLines of Actionへの適用,作田 誠, 長嶋 淳, 橋本 剛, 飯田 弘之,情報処理学会論文誌,43,10,2964-2972,2002
- 256. 将棋種の歴史的変遷の解析,佐々木宣介 飯田弘之,情報処理学会論文誌,43,1,2990-2997,2002
- 257. 将棋終盤で発展してきた探索手法のLines of Actionへの適用,作田 誠, 長嶋 淳, 橋本 剛, 飯田 弘之,情報処理学会論文誌,43,10,2964-2972,2002
- 258. 不確定性問題を解くためのAND/OR木探索-ついたて詰将棋を題材として,作田誠 飯田弘之,情報処理学会論文誌,43,1,1-10,2002
- 259. 将棋種の歴史的変遷の解析,佐々木宣介,飯田弘之,情報処理学会論文誌,43,10,2990-2997,2002/10
- 260. 将棋終盤で発展してきた探索手法のLines of Actionへの適用,作田誠,長嶋惇,橋本剛,飯田弘之,情報処理学会論文誌,43,10,2964-2972
- 261. Computer Shogi,H. Iida, M. Sakuta and J. Rollason,Artificial Intelligence,134,1-2,121-144,2002
- 262. コンピュータ将棋における指し手の順序付けによる探索効率化,竹歳 正史, 橋本 剛, 作田 誠, 飯田 弘之,情報処理学会論文誌,43,10,3074-3077,2002
- 263. 将棋種の歴史的変遷の解析,佐々木宣介 飯田弘之,情報処理学会論文誌,43,1,2990-2997,2002
- 264. Solving Problems under Uncertainty Paradigm: Enhancement of Search Efficiency and Solving Ability,Sakuta, M. and Iida, H.,The 2nd International Conference on Computers and Games, Lecture Notes in Computer Science, Springer-Verlag,2063,56-75,2001
- 265. 必至問題を解くプログラムとその評価,橋本剛, 作田誠, 飯田弘之,人工知能学会誌,16,6,539-547,2001/4/16
- 266. Strategies anticipating a difference in search depth using opponent-model search,X.Gao, H. Iida, J. Uiterwijk and J.v.d. Herik,Theoretical Computer Science,252,1-2,83-104,2001
- 267. Advances of AND/OR-Tree Search Algorithms in Shogi Mating Search,M. Sakuta and H. Iida,ICGA Journal,24,4,231-235,2001
- 268. The PN*-Search Algorithm: Application to Tsume-Shogi,M. Seo, H. Iida and J. Uiterwijk,Artificial Intelligence,129,1-2,253-277,2001
- 269. Solving Problems under Uncertainty Paradigm: Enhancement of Search Efficiency and Solving Ability,Sakuta, M. and Iida, H.,The 2nd International Conference on Computers and Games, Lecture Notes in Computer Science, Springer-Verlag,2063,56-75,2001
- 270. Strategies anticipating a difference in search depth using opponent-model search,X.Gao, H. Iida, J. Uiterwijk and J.v.d. Herik,Theoretical Computer Science,252,1-2,83-104,2001
- 271. Advances of AND/OR-Tree Search Algorithms in Shogi Mating Search,M. Sakuta and H. Iida,ICGA Journal,24,4,231-235,2001
- 272. 必至問題を解くプログラムとその評価,橋本剛, 作田誠, 飯田弘之,人工知能学会誌,16,6,539-547,2001/4/16
- 273. The PN*-Search Algorithm: Application to Tsume-Shogi,M. Seo, H. Iida and J. Uiterwijk,Artificial Intelligence,129,1-2,253-277,2001
- 274. Solving Kriegspiel-like Problems: Exploiting a Transposition Table,Sakuta, M. and Iida, H.,ICCA Journal,23,4,218-229,2000
- 275. 平安将棋の終盤戦の数理解析,佐々木 宣介, 梶原 羊一郎, 飯田 弘之,日本応用数理学会論文誌,10,4,327-334,2000
- 276. Towards a Classification of Games using Computer Analyses,Iida, H., Sasaki, N., Hashimoto, T., Uiterwijk, J.W.H.M., and Herik, H.J. van den,Proceedings Board Games in Academia III, an interdisciplinary approach (ed. N. Neuwahl),139-152,2000
- 277. Towards a Classification of Games using Computer Analyses,Iida, H., Sasaki, N., Hashimoto, T., Uiterwijk, J.W.H.M., and Herik, H.J. van den,Proceedings Board Games in Academia III, an interdisciplinary approach (ed. N. Neuwahl),139-152,2000
- 278. 平安将棋の終盤戦の数理解析,佐々木 宣介, 梶原 羊一郎, 飯田 弘之,日本応用数理学会論文誌,10,4,327-334,2000
- 279. Solving Kriegspiel-like Problems: Exploiting a Transposition Table,Sakuta, M. and Iida, H.,ICCA Journal,23,4,218-229,2000
- 280. A Speculative Strategy,Gao, X., Iida, H., Uiterwijk, J.W.H.M., and Herik, H.J. van den,In: Computers and Games (eds. H.J. van den Herik and H. Iida). Lecture Notes in Computer Science, Springer-Verlag, Berlin. ,1558,74-92,1999
- 281. Cooperative Strategies for Pair Playing,H.Iida, J.W.H.M. Uiterwijk, and H.J.van den Herik,Games in AI Research, (ed. H.J. van den Herik and H. Iida), Universiteit Maastricht, Maastricht. ISBN 90-621-6416-1.,189-202,2000
- 282. Automatic Composition of Shogi Mating Problems,H.Watanabe, H.Iida, J.W.H.M.Uiterwijk,Games in AI Research (ed. H.J. van den Herik and H. Iida), Universiteit Maastricht, Maastricht.,109-123,2000
- 283. Retrograde Analysis of the KGK Endgame in Shogi: its implications for ancient Heian Shogi,Iida, H., Morita, K., Yoshimura, J., and Uiterwijk, J.W.H.M,the First International Conference on Computers and Games (CG 98). In: Computers and Games (eds. H.J. van den Herik and H. Iida). Lecture Notes in Computer Science, Springer-Verlag, Berlin. ,1558,318-335,1999
- 284. Cooperative Strategies for Pair Playing,H.Iida, J.W.H.M. Uiterwijk, and H.J.van den Herik,Games in AI Research, (ed. H.J. van den Herik and H. Iida), Universiteit Maastricht, Maastricht. ISBN 90-621-6416-1.,189-202,2000
- 285. Automatic Composition of Shogi Mating Problems,H.Watanabe, H.Iida, J.W.H.M.Uiterwijk,Games in AI Research (ed. H.J. van den Herik and H. Iida), Universiteit Maastricht, Maastricht.,109-123,2000
- 286. Retrograde Analysis of the KGK Endgame in Shogi: its implications for ancient Heian Shogi,Iida, H., Morita, K., Yoshimura, J., and Uiterwijk, J.W.H.M,the First International Conference on Computers and Games (CG 98). In: Computers and Games (eds. H.J. van den Herik and H. Iida). Lecture Notes in Computer Science, Springer-Verlag, Berlin. ,1558,318-335,1999
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- 288. ペアプレイにおける協調戦略,飯田弘之,コンピュータソフトウエア,14,1,45-49,1997
- 289. Gains and Risks of OM Search,Iida, H., Kotani, I., Uiterwijk, J.W.H.M., and Herik, H.J. van den,Advances in Computer Chess, Universiteit Maastricht, Maastricht,8,153-165,1997
- 290. Gains and Risks of OM Search,Iida, H., Kotani, I., Uiterwijk, J.W.H.M., and Herik, H.J. van den,Advances in Computer Chess, Universiteit Maastricht, Maastricht,8,153-165,1997
- 291. ペアプレイにおける協調戦略,飯田弘之,コンピュータソフトウエア,14,1,45-49,1997
- 292. Natural Developments in Game Research,Matsubara, H., Iida, H. and Grimbergen, R.,ICCA Journal,19,2,103-111,1996
- 293. Tutoring Strategies in Game-Tree Search (Extended Abstract),H. IIDA, Y. KOTANI, J. W. H. M. UITERWIJK,Games of No Chance, MSRI Publications,29,433-435,1996
- 294. Tutoring Strategies in Game-Tree Search (Extended Abstract),H. IIDA, Y. KOTANI, J. W. H. M. UITERWIJK,Games of No Chance, MSRI Publications,29,433-435,1996
- 295. Natural Developments in Game Research,Matsubara, H., Iida, H. and Grimbergen, R.,ICCA Journal,19,2,103-111,1996
- 296. Tutoring Strategy in Game-Tree Search,H. Iida, K. Handa, and J.W.H.M. Uiterwijk,ICCA Journal,18,4,191-205,1995
- 297. Tutoring Strategy in Game-Tree Search,H. Iida, K. Handa, and J.W.H.M. Uiterwijk,ICCA Journal,18,4,191-205,1995
- 298. Potential Applications of OM-Search: Part 2. Risks and Strategies,Iida, H., Uiterwijk, J.W.H.M., Herik, H.J.v.d. and Herschberg, I.S.,ICCA Journal,17,1,10-14,1994
- 299. Potential Applications of OM-Search: Part 2. Risks and Strategies,Iida, H., Uiterwijk, J.W.H.M., Herik, H.J.v.d. and Herschberg, I.S.,ICCA Journal,17,1,10-14,1994
- 300. Potential Applications of OM-Search: Part 1. The domain of applicability,Iida, H., Uiterwijk, J.W.H.M., Herik, H.J.v.d. and Herschberg, I.S.,ICCA Journal,16,4,201-208,1993
- 301. Potential Applications of OM-Search: Part 1. The domain of applicability,Iida, H., Uiterwijk, J.W.H.M., Herik, H.J.v.d. and Herschberg, I.S.,ICCA Journal,16,4,201-208,1993
- 302. エキスパートの思考法をモデルとしたゲーム木探索方式,飯田弘之 小谷善行,情報処理学会論文誌,33,11,1296-1305,1992
- 303. エキスパートの思考法をモデルとしたゲーム木探索方式,飯田弘之 小谷善行,情報処理学会論文誌,33,11,1296-1305,1992