NICOGRAPH International 2020
GhostCube: Learning Rubik's Cube through User Operation History
S. Ajisaka, S. Hara, M. Matsuchi, S. Luo, S. Yoshida, H. Xie, K. Miyata
Japan Advanced Institute of Science and Technology
Abstract
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We propose a learning framework of the Rubik's Cube through user operation history. The proposed system utilizes
a spatial user interface by projection mapping of virtual Rubik's cube onto a display cube. The user can play the
projected cube with predefined gestures via gesture recognition, and the system records the operation history automatically.
As our case study, the users can explore the operation history on the tangible cube surface, and retrieve previous operations
with the gesture input. We confirmed that the proposed framework is helpful in the learning and playing processes.
Framework
Video
Publications
Acknowledgements
We thank all the participants in our user study. This work was supported by JAIST Research Grant, Hayao Nakayama Foundation for Science & Technology and Culture Grant A, and JSPS KAKENHI grant JP20K19845, Japan.Related Projects
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