Last update August 1, 2006

Technical Report #212

 


The Use of Killer Heuristic in Computer Shogi

 

J. Hashimoto and T. Hashimoto

Abstract. This paper concerns the effective use of killer (move) heuristics in the domain of computer shogi. There are several different kinds of killer heuristics that are implemented for computer shogi. Little is known about the effectiveness of such killer heuristics. In this study, we define so-called ¡£¥Íeffective ratio¡£¥Î as an indicator for the assessment. The results of experiments performed with three killer heuristics give an interesting insight: the ratio of the passbest is proportional to the temperature of the phase, premovebest is effective around leaf nodes, and brotherbest keeps constant effectiveness in any condition.   

This paper was presented at Game Informatics Workshop GI-15, March 7, 2006, Tokyo, included in the Proceedings, IPSJ SIG Technical Reports, Vol.2006, No.23, pages 57-64. ISSN: 0919-6072

 

 

 


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