Last update August 1, 2006

Technical Report #208

 


Pruning Wrong Direction Moves

 

K. Matsubara, T. Hashimoto and H. Iida

Abstract. It is important to distinguish and eliminate the implausible moves for efficient game-tree search. In complex games such as shogi, there are relatively many implausible moves. We call such moves ¡£¥Íwrong direction moves¡£¥Î.  This paper explores an idea to distinguish such implausible moves and then proposes two methods: static soppo cut (SS-cut) and dynamic soppo cut (DS-cut). The two ideas were incorporated in shogi program TACOS. Experiments performed show the effectiveness of the proposed ideas. SS-cut and DS-cut enables TACOS to become one of the final standings at 14th and 15th World Computer Shogi Championships.

This paper was presented at 10th Game Programming Workshop, November 18-20, 2005, Hakone, included in the Proceedings, IPSJ, Symposium Series Vol.2005, No.15. ISSN: 1344-0640

 

 

 


All Rights Reserved, Copyright(C) Research Unit for Computers and Games
Comments are welcome. Mail to address rccg@jaist.ac.jp, thanks.