Last update August 1, 2006 |
Technical Report #208 |
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Pruning Wrong Direction
Moves
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K. Matsubara, T. Hashimoto and H. Iida
Abstract. It is important to distinguish and eliminate the implausible moves for efficient game-tree search. In complex games such as shogi, there are relatively many implausible moves. We call such moves ¡£¥Íwrong direction moves¡£¥Î. This paper explores an idea to distinguish such implausible moves and then proposes two methods: static soppo cut (SS-cut) and dynamic soppo cut (DS-cut). The two ideas were incorporated in shogi program TACOS. Experiments performed show the effectiveness of the proposed ideas. SS-cut and DS-cut enables TACOS to become one of the final standings at 14th and 15th World Computer Shogi Championships. This paper was presented at 10th Game Programming Workshop, November 18-20, 2005, Hakone, included in the Proceedings, IPSJ, Symposium Series Vol.2005, No.15. ISSN: 1344-0640 |
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