The Advances in Computer Games Conference (ACG), formerly known as the
Advances in Computer Chess Conference, is organized by the International
Computer Games Association. The objective of the conference is to provide
an international forum for researchers in the field of Artificial Intelligence,
as applied to computer games, to present the latest results of their ongoing
work. This bi-annual forum has a long and reputable history in the field
of computer games. The 10th ACG was held in Austria in 2003. This year,
the conference was held in Asia for the first time. The 11th ACG was held
from September 6 to September 8 at the Institute of Information Science,
Academia Sinica, Taipei, Taiwan. In the conference, Prof. dr. Hiroyuki
Iida was invited to be a keynote speaker. The lecture title was ¡ÈTowards
dynamics of intelligence in the filed of games¡É.
|