Input TRS: 1: min(|0|(),y) -> |0|() 2: min(x,|0|()) -> |0|() 3: min(s(x),s(y)) -> s(min(x,y)) 4: max(|0|(),y) -> y 5: max(x,|0|()) -> x 6: max(s(x),s(y)) -> s(max(x,y)) 7: p(s(x)) -> x 8: f(s(x),s(y),s(z)) -> f(max(s(x),max(s(y),s(z))),p(min(s(x),max(s(y),s(z)))),min(s(x),min(s(y),s(z)))) 9: f(|0|(),y,z) -> max(y,z) 10: f(x,|0|(),z) -> max(x,z) 11: f(x,y,|0|()) -> max(x,y) Number of strict rules: 11 Direct Order(PosReal,>,Poly) ... failed. Freezing ... failed. Dependency Pairs: #1: #max(s(x),s(y)) -> #max(x,y) #2: #f(|0|(),y,z) -> #max(y,z) #3: #f(x,y,|0|()) -> #max(x,y) #4: #f(x,|0|(),z) -> #max(x,z) #5: #min(s(x),s(y)) -> #min(x,y) #6: #f(s(x),s(y),s(z)) -> #f(max(s(x),max(s(y),s(z))),p(min(s(x),max(s(y),s(z)))),min(s(x),min(s(y),s(z)))) #7: #f(s(x),s(y),s(z)) -> #max(s(x),max(s(y),s(z))) #8: #f(s(x),s(y),s(z)) -> #max(s(y),s(z)) #9: #f(s(x),s(y),s(z)) -> #p(min(s(x),max(s(y),s(z)))) #10: #f(s(x),s(y),s(z)) -> #min(s(x),max(s(y),s(z))) #11: #f(s(x),s(y),s(z)) -> #max(s(y),s(z)) #12: #f(s(x),s(y),s(z)) -> #min(s(x),min(s(y),s(z))) #13: #f(s(x),s(y),s(z)) -> #min(s(y),s(z)) Number of SCCs: 3, DPs: 3, edges: 3 SCC { #1 } Removing DPs: Order(PosReal,>,Sum)... succeeded. |0|() weight: 0 s(x1) weight: (/ 1 2) + x1 #min(x1,x2) weight: 0 #p(x1) weight: 0 f(x1,x2,x3) weight: 0 p(x1) weight: 0 max(x1,x2) weight: 0 #max(x1,x2) weight: x2 #f(x1,x2,x3) weight: 0 min(x1,x2) weight: 0 Usable rules: { } Removed DPs: #1 Number of SCCs: 2, DPs: 2, edges: 2 SCC { #5 } Removing DPs: Order(PosReal,>,Sum)... succeeded. |0|() weight: 0 s(x1) weight: (/ 1 2) + x1 #min(x1,x2) weight: x2 #p(x1) weight: 0 f(x1,x2,x3) weight: 0 p(x1) weight: 0 max(x1,x2) weight: 0 #max(x1,x2) weight: 0 #f(x1,x2,x3) weight: 0 min(x1,x2) weight: 0 Usable rules: { } Removed DPs: #5 Number of SCCs: 1, DPs: 1, edges: 1 SCC { #6 } Removing DPs: Order(PosReal,>,Sum)... Order(PosReal,>,Max)... QLPOpS... Order(PosReal,>,MaxSum)... QWPOpS(PosReal,>,MaxSum)... Order(PosReal,>,Sum-Sum; PosReal,≥,Sum-Sum)... Order(PosReal,>,Sum-Sum; NegReal,≥,Sum)... Order(PosReal,>,MaxSum-Sum; NegReal,≥,Sum)... failed. Removing edges: failed. Finding a loop... failed. MAYBE