We had a kick-off meeting for organizing an international symposium of STEAM Learning 2019 and launching a research project for STEAM Learning.
The attendees were:
Prof. Yukari Nagai, Vice president of JAIST, and Head of JAIST Innovation Design International Research Center
Associate Prof. Eunyoung Kim, Human Life Design Area, Chair of the international symposium of STEAM Learning 2019 at JAIST
Associate Prof. Hiroshi Suzuki, Painting Department, Kanazawa College of Art, Project leader of Daichi no Seiza (Constellations of the Earth) https://daichinoseiza.info/
Associate Prof. Yuu Kimura, Graduate school of professional development of Teachers, University of Fukui
Prof. Akio Shimogori, Hakodate National College of Technology, Leader of several research projects regarding learning design for enhancing thinking skills
Lecturer Minatsu Ariga, Tohoku University of Art and Design, Researcher of art thinking and therapy, and multiple intelligences
Assistant professor Kumi Yabuuchi, Human Life Design Area, metal craft artist
We scheduled the symposium on April 20th, and the venue will be the building of Knowledge Science, JAIST, Ishikawa prefecture, Japan. It is located near Kanazawa, which is calm and attractive city as it is designated as “creative city” by Unesco since 2009.
The tentative program is:
April 20, 2019
10:00 – 10:20 : registration (checking presentation setting)
10:20 – 10:30 : Welcoming remarks
10:30 – 11:00: Keynote speech by Prof. Coleen O’Connell, Lesley University, USA
11:00 – 14:30 : Panel session
STEAM Learning in higher education : Science, Technology, Art and Game
- Y. Nagai “Advanced STEAM Learning for creating innovations”
- Kim, Briffod “ STEAM Learning in EU: Trends and experiences in Grandes écoles
12:00 – 13:30 : Lunch break
- Lee : Designing a game for learning math in higher education
- Not decided yet (Japanese speech available)
14:30 – 16:00 : Discussion and Networking
We would like to invite you as a presenter. Any topic related to designing a creative way of learning in university is welcoming. Except the presenters, there will be active researchers who want to promote STEAM learning project in worldwide.